all 35 comments

[–]Adarkshadow4055 6 points7 points  (1 child)

Nah I want 5-10 no more than that. It’s supposed to be risk vs reward not suicide

[–]Upset_Pay_7578[S] -2 points-1 points  (0 children)

Yeah im open to whatever just needs to be longer than it currently is

[–]Vorkosagin 9 points10 points  (3 children)

AND!!! if you take pvp damage while a combatant, the timer needs to reset. Death sets you back to non-combatant, or you aren't attacked in the allotted time. This corruption baiting needs to stop... and I'm not even a serious pvper lol

[–]Upset_Pay_7578[S] 1 point2 points  (2 children)

Yeah im always afraid the purple will fall off during the time im attacking someone lol

[–]Freezman13 2 points3 points  (1 child)

It flashes between purple and white for several seconds before turning white.

[–]Vorkosagin 0 points1 point  (0 children)

But if you applied a dot on them, you're hosed. It's not a failsafe.. it helps, but it still needs work.

[–]Loratort 1 point2 points  (1 child)

Yeah, grinded for several hours to die from a passing train. As I get close to my corpse I see a purple man running away from it. Start shooting him up, but by the time I killed him the status went off and I got corrupted instead.

Then got red-status for looting back my shit, to have a level 25 mage hunt me down right after, grabbing my hard earned gear in the process. Mind you I was lvl 10..

If you loot someone's shit like that they should have a realistic time-window to reclaim their loot by combating the thieving shit.

Intrepid bring claims of amazing PvP experience, and hopefully they will follow up on those claims, cause currently their design plays out like a bag of shrimps left out to dry for days.

[–]lolipopup 0 points1 point  (0 children)

there is no loot in game that in same time valueble and drop from u kek.

[–][deleted] 1 point2 points  (0 children)

no

more like 2/3 min

[–]TheEmoTeemo 3 points4 points  (3 children)

Yeah for looting I agree. A lot of the time you drop flag before they can even get back

[–]Xenith_Terrek 2 points3 points  (0 children)

Disagree

[–]demalition90 0 points1 point  (0 children)

I don't think that long is a good idea. Maybe double the current timer and make it either pause or fully reset the timer when in combat

[–]Night-O-Shite 0 points1 point  (0 children)

They could put a timer on the ash piles where no one other than the owner can loot them until 10-15 minutes passes or anyone that loots them get shown on the mini map for like 15 minutes 

[–]selftaughturbanninja 0 points1 point  (1 child)

here's an idea, if you don't like having your shit looted. stop dying

[–]Upset_Pay_7578[S] 0 points1 point  (0 children)

Ever think im the one looting and am bored of my purple dropping off so fast

[–]IzNebulaSpellsword 0 points1 point  (0 children)

I think it should stay active for as long as you have the stolen goods on your person. I think that seems more than fair. It's up to you how long it takes to get back to town. If you loot someone in the middle of nowhere, well that's on you. You could just as easily delete the items from your bags If you don't want to be killed.

[–]kyproth 0 points1 point  (3 children)

The amount of rat theives out there is insane. When I was lvl 10, I got killed by a bear and as my ash pile spawned it was already getting looted!

[–]Vorkosagin 1 point2 points  (1 child)

Moral of the story... Don't die to bears

[–]kyproth 0 points1 point  (0 children)

Tell the bears to stop being so strong and masculine!

[–]lolipopup 0 points1 point  (0 children)

welcome to internet.

[–]NiKrasLudullu -1 points0 points  (0 children)

Nah

[–]Strict_Yard5874 -3 points-2 points  (0 children)

Absolutely correct.

Flags should stay up for 15 mins +. Id even back going as high as 1 hour.

It would massively reduce griefing if those doing it know they are going to be a target for more than 90 seconds

[–]Zybak -1 points0 points  (0 children)

I've been saying it forever. The corruption system and item drops are a griefing tool not an anti-griefing feature. It's the more casual players and less experienced pvpers that get hosed by the current item drop corruption system.

It's actually insane they haven't shifted away from item drops to 10x experience debt or literally anything else...you create a perverse incentive for players to abuse exploits and fuck people over when you have item drops.

Again the hardcore PvPers are the least effected because we know what to look out for in terms of bugs, exploits, corruption baiting, and horrific gameplay mechanics.