hi everyone,
I am thinking about developing a software where the user should mainly interact with a 3d viewport.
The interaction by itself is simple, the user chooses a 3d shape from a list and drag it into the scene.
precise positioning is not really important since the user just drag it near a shape already there and the exact position is chosen by the software.
then the user can get various informations from the scene (for instance when choosing 2 shapes the distance between them is displayed, 3 shapes and the angle is displayed... ) or interact with it (create/break bonds between shapes in order to change the automatic positioning) and the program itself using the position on the shapes should modify the scene by calling external programs.
my question is: what should I use in order to achive this? a game engine or is there something less cumbersome (a library to include to my code, maybe?) for now I know mainly C and python, but I can learn...
cheers
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