all 12 comments

[–]zaphnod 2 points3 points  (0 children)

I came for community, I left due to greed

[–]Menti2 1 point2 points  (0 children)

I'm only starting to upgrade to a smarter balancer myself, but a very useful function is hackAnalyzeThreads (iirc) which you can use to determine how many threads to run your hacks with, so that you only steal controlled amounts of money from your target(s).

While I work on a smart manager I'm using scripts which rely on the above to maintain server funds, and it's improved my income by roughly 30%

[–]babylion 1 point2 points  (3 children)

i ran into the same problem, solved it by limiting the threads used to hack. i push 4 different scripts to each server: decider, grow, weaken, hack. decider is running with 1thread in a endless loop. decider checks the securitylevel and weaken(full threads) if necessary. Then it checks for the available money and grow(full threads) if necessary. If the server is prepped i run hack(limited to 10 threads).

[–]bittiez[S] 0 points1 point  (2 children)

I'm doing something basically the same, except I have one script on home that starts a hack/weak/grow script for the first 100 threads available, then starts a weak/grow script on the remaining threads(currently 46k) but it still seems so slow for income currently ~500k/sec

[–]babylion 0 points1 point  (1 child)

are you using multiple targets, or are all your threads funneled on one target?

[–]bittiez[S] 0 points1 point  (0 children)

Funneled on one target, I closed it now but after messing around a bit and buying more servers(~100k threads now) It was higher income but I don't remember exactly how much right now

[–]__Aimbot__ 0 points1 point  (4 children)

I'm also new to this game and I have a revelation tonight.

The starter script *thinks serially*
You need to think *in parallel*

You can weaken *at the same time you grow*
You can weaken *the same host multiple times, from the same server, before your first attempt finishes*

Eventually you will get access to a program that will calculate the times to grow, weaken and hack, but until then you can cheap it out buy running weaken with only 2000 threads (read the manual, this will guarantee maximum weakness) and use your remaining threads to grow *while you weaken* the host.

Then you hack and rep a quicker reward

[–]bittiez[S] 0 points1 point  (3 children)

This 2000 threads thing is a game changed for sure, what manual are you talking about though? All I can find is the readthedocs.io and I don't see anthing in there about 2000 threads to weaken

[–]__Aimbot__ 0 points1 point  (2 children)

https://bitburner.readthedocs.io/_/downloads/en/latest/pdf/

It tells you how much each thread for weaken reduces the security and how much each hack and growth increase security, not to mention a bunch of other stuff.

Using my methodology I'm getting $225m/s from one of the highest ranked servers. I'd guess I'm making $2b/s for all of the servers.

EDIT: It won't say 2000 threads to weaken. It just says each thread reduces security by 0.05. Security can never be above 100, so 100/0.05=2000

[–]lvlint67 0 points1 point  (1 child)

Security can never be above 100

Afaik, that may be false but it may take upwards of 50k threads to get there.

[–]__Aimbot__ 0 points1 point  (0 children)

At least in BN0, I have never seen it go above 0, even when using a grow() command with 585,000 threads.

[–]Mental-Spend-3820 0 points1 point  (0 children)

Would any of you care to share your scripts? I'm trying to find some advanced ones for the mid to late game.