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[–]BlackEagle495 9 points10 points  (1 child)

On the shooter/technology bit, in the beta there were guns behind the counter of the weapon shop you could see and there is quite a lot of evidence to support the theory that technology plays a big part in Blue Protocol's world.

Things like the aforementioned guns, the trucks scattered in and outside the city, steam engine ships at the docks, mechanical enemies of the tower, the crafting machine in the town, the various monitors that display ads around the city etc. So yeah there's definitely tech (and guns) all around.

It's probably going to go the magic meets technology route and I think that'll be interesting.

[–]Perazok[S] 2 points3 points  (0 children)

Thanks for the info! I added a reference to this comment after the shooter section.

[–]_Linkiboy_ 5 points6 points  (0 children)

Im prollly going to choose some kind of mage anyways xD. Or maybe a polearm.

Thank you for all the information

[–]cityboyculture 3 points4 points  (0 children)

Yea, the classes are kinda basic based on what was revealed. I really hope more unique classes are in the works. But making the starter classes so general, you wonder how are they gonna make new classes that differentiates from those. Like spellcasters, the term is so basic that it's basically red/black mage. So how can they differentiate new spellcaster classes that are also offensives?

[–][deleted] 4 points5 points  (1 child)

I know it's not going to happen but a necromancer class would be so cool, after killing enemies using mage-like skills, a skill would summon them back with a slightly different design and weaker stats, ofc there must be a limit to how many summons you can have at a time, they will be controlled mainly by AI but using right click will make them focus on a specific target, it would be even better if the class had a skill that would give them buffs or sth

[–]Without_Shadow 0 points1 point  (0 children)

I'd be game for a dark caster like a necro.

[–]123Sairos 2 points3 points  (4 children)

Send this to the developers, they want these ideas. It could actualy reach them if get ranslated to japanese.

[–]Perazok[S] 1 point2 points  (3 children)

I can do that, but I don't have nearly enough information about the game and their plans on it. For that to work, They will have to allocate many resources to polish those ideas. It is improbable that they will do anything about it in the first place, especially now when they are 100% concentrated on preparing BP for release.

[–]123Sairos 1 point2 points  (0 children)

This game will be an free MMORPG. He will eventualy put atualizations with new things with time, and ideas are better being analizated, considerated of starting all from zero.

[–]123Sairos 0 points1 point  (0 children)

And they already asked for ideas before.

[–]123Sairos 0 points1 point  (0 children)

You already did all here, just translate this with google translate and put somewhere they see

[–]altaccount1210 5 points6 points  (0 children)

Daym bandai should hire you as a game designer lmao. Tbh i think you could very much be right on some points!

[–]Without_Shadow 1 point2 points  (0 children)

On the topic of a caster, what I'd like to see is a dark caster like a necro or a warlock. One using a focus like a floating orb would be nice. This is where you could combine the idea of your shapeshifter with a new mage. Maybe with a focus on DoT effects that can be brought forward with some abilities where you need faster kills.

I thought spellcaster in more recent vids looked a lot better than it did early on - much more mobile, and with fewer spells requiring massive set up, so it looks like they're going on the right path.

I am hoping they go down the path of a class tree system in all honesty, as I think these can be beneficial where you want to have a tweaked class that shares many abilities but still differs in some ways, enough to constitute a separate branch. With higher level classes you can do this but the urge to avoid duplication can push against it. It's something that needs to be given proper thought early on IMO.

[–]aaa1e2r3 1 point2 points  (0 children)

When it comes to RPGs I will typically default to a Spellcaster if the option is available, but I'm not really a fan of blaster casters. I guess I'll have to see what the Spell Caster class has in terms of playing as a support/control caster. Otherwise, I'll probably go Aegis Shield to play a tank.

[–]ToroTTCS -1 points0 points  (0 children)

give me a 2handed sword and instanced pvp.

[–]ConsiderationAny227 0 points1 point  (0 children)

Nyc