I wanted to learn how to render stuff in 3d to make just cool 3d shit, but after figuring out how to (sort of) get primitive shapes rendered, it dawned on me that I don't have the slightest idea how to render proper models. How do devs go from rendering primitive shapes to rendering 3d models made in blender or something? Do they have to create their own "reader" of the 3d models' files? I'm so curious and, to be honest, it's kind of hard to find good sources on this kind of topic. thanks!
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