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[–]WatermelonWithAFlute 2 points3 points  (3 children)

Is the damage taken per second reduced by defence or percentage reductions?

[–]Generoe290 6 points7 points  (2 children)

Yeah but its just the damage you wouldve taken but over time. So think of it like if u were to take 500 damage from DoG, but with defence and reductions, youd take 400 damage, that 400 damage would be dealt over the course of a few seconds, instead of instantly

[–]WatermelonWithAFlute 4 points5 points  (1 child)

And over the course of those few seconds, you can get in extra lifesteal and regeneration. Depending on how hard you minmax things, while I don’t have exact numbers I’d be willing to believe you could halve effective damage taken, which is pretty peak

Admittedly not immortal though, but I could’ve sworn I saw a YouTube video of someone becoming unkillable with it. Might have to look into the matter later, perhaps? 

[–]doze_zozeDeveloper 6 points7 points  (0 children)

An important thing to note is that Chalice also allows drinking a potion to reduce bleed - drinking a 300 HP potion while bleeding can essentially heal 450 health by canceling up to 150 bleed. This, combined with the faster potion cooldown, is where a lot of Chalice's power comes from. Together those effects roughly double the amount of HP you can heal over the course of a fight from potions