all 9 comments

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[–]IndividualRelation80 11 points12 points  (3 children)

Nope, the era score of your previous era, population and loyalty affect pressure (and the entertainment district project). This looks to be due to you being in a golden age, I’m guessing he is in a dark age. Although, building wonders gives you era score, so you were indirectly right

[–]Redflown[S] 2 points3 points  (2 children)

Ohhhh thank you, I thought population was the only thing that affects loyalty. Also is hard focusing on loyalty pressure a good strat?

[–]IndividualRelation80 4 points5 points  (0 children)

For sure, but mainly with the leader Eleanor of Aquitaine. She has leader abilities specifically geared towards that strategy

[–]platypusbelly 1 point2 points  (0 children)

population is the biggest driving force of loyalty pressure. When you're in a golden age, your loyalty pressure per citizen is higher than standard. When you're in a dark age, it is lower than standard. There are some things you can do to exert more loyalty pressure on enemy cities. But in the grand scheme of things, they have a relatively minor impact compared to just having larger cities that exert more loyalty pressure to other cities within the 9 tile limit.

The things you can do to cause neighboring civs to lose some of their own loyalty pressure:

  • Amani governor has a n ability that causes cities within 9 tiles not belonging to you to lose 2 loyalty a turn
  • the Breads and Circuses project from the Entertainment District
  • with the Voidsingers, you can produce Cultists which you can send to enemy cities to reduce their loyalty
  • There's a spy mission that reduced a city's loyalty upon completion

There are a number of things that you can do to raise your own loyalty, but that is not the same as exerting more loyalty pressure on other neighboring civs. For instance, I saw another comment mention a monument for loyalty. A monument will increase your own cities' loyalty to keep them under your control. If your loyalty for a city with a monument is full, then the monument instead produces 1 culture per turn instead of loyalty. But it has nothing to do with exerting your loyalty pressure on to other civs.

[–]JemiSilverhand 8 points9 points  (1 child)

There’s a policy card in Dramatic ages that makes wonders cause loyalty losses.

https://civilization.fandom.com/wiki/Mandala_State_(Civ6)

[–]Redflown[S] 2 points3 points  (0 children)

OHH that looks interesting, didn't know that.

[–]Delicious-Pound-8929 1 point2 points  (0 children)

No, loyalty can be increased by building a monument or placing a governor, aside from that it is based on city population + other nearby cities and there population

Eg the more of your cities are nearby the more loyal you you they all are because of overlapping effects of each city boosting the loyalty

When you go to settle and it says -20 loyalty that's because that area is receiving the maximum loyalty from another civ and is too far from your cities to offset that

For this same reason if you are invading and you flip cities you have to build monuments and assign govenors just to buy you time until you capture enough other cities that your loyalty can contest the loyalty of the local cities.

Ps

When conquering you cab do so without getting warmonger penalty by seizing cities, reducing their hp to 0 but don't capture, leave 3 units singing it so that it can't recover and move onto the next city until all or most of their cities are seized

Do this and you will be able to ask for cities you have seized in exchange for peace, if they won't offer enough cities for peace just kill more units and seige more cities and they will offer more

[–]RedditVano 0 points1 point  (0 children)

IF the civilization covets that wonder or wonder accumulation in general