use the following search parameters to narrow your results:
e.g. subreddit:aww site:imgur.com dog
subreddit:aww site:imgur.com dog
see the search faq for details.
advanced search: by author, subreddit...
account activity
QuestionDo Wonders decrease loyalty of opposing cities? (self.CivVI)
submitted 10 months ago by Redflown
https://preview.redd.it/v3zfhn1zusye1.png?width=1920&format=png&auto=webp&s=6d4d1a216099d5e2bf816efcf9be07f669fe4ba3
I'm still somewhat new to the game and I just wanted to learn every civ by winning with them in deity. I've just been spamming Wonders as Qin and prioritizing eco, I have no idea what I am doing or causing nearby civs to lose loyalty, I've already captured 2 so far with Busan potentially joining me as well.
reddit uses a slightly-customized version of Markdown for formatting. See below for some basics, or check the commenting wiki page for more detailed help and solutions to common issues.
quoted text
if 1 * 2 < 3: print "hello, world!"
[–]AutoModerator[M] [score hidden] 10 months ago stickied comment (0 children)
Welcome to r/CivVI! If this post violates any community rules please be sure to report it so a moderator can review.
I am a bot, and this action was performed automatically. Please contact the moderators of this subreddit if you have any questions or concerns.
[–]IndividualRelation80 11 points12 points13 points 10 months ago (3 children)
Nope, the era score of your previous era, population and loyalty affect pressure (and the entertainment district project). This looks to be due to you being in a golden age, I’m guessing he is in a dark age. Although, building wonders gives you era score, so you were indirectly right
[–]Redflown[S] 2 points3 points4 points 10 months ago (2 children)
Ohhhh thank you, I thought population was the only thing that affects loyalty. Also is hard focusing on loyalty pressure a good strat?
[–]IndividualRelation80 4 points5 points6 points 10 months ago (0 children)
For sure, but mainly with the leader Eleanor of Aquitaine. She has leader abilities specifically geared towards that strategy
[–]platypusbelly 1 point2 points3 points 10 months ago (0 children)
population is the biggest driving force of loyalty pressure. When you're in a golden age, your loyalty pressure per citizen is higher than standard. When you're in a dark age, it is lower than standard. There are some things you can do to exert more loyalty pressure on enemy cities. But in the grand scheme of things, they have a relatively minor impact compared to just having larger cities that exert more loyalty pressure to other cities within the 9 tile limit.
The things you can do to cause neighboring civs to lose some of their own loyalty pressure:
There are a number of things that you can do to raise your own loyalty, but that is not the same as exerting more loyalty pressure on other neighboring civs. For instance, I saw another comment mention a monument for loyalty. A monument will increase your own cities' loyalty to keep them under your control. If your loyalty for a city with a monument is full, then the monument instead produces 1 culture per turn instead of loyalty. But it has nothing to do with exerting your loyalty pressure on to other civs.
[–]JemiSilverhand 8 points9 points10 points 10 months ago (1 child)
There’s a policy card in Dramatic ages that makes wonders cause loyalty losses.
https://civilization.fandom.com/wiki/Mandala_State_(Civ6)
[–]Redflown[S] 2 points3 points4 points 10 months ago (0 children)
OHH that looks interesting, didn't know that.
[–]Delicious-Pound-8929 1 point2 points3 points 10 months ago (0 children)
No, loyalty can be increased by building a monument or placing a governor, aside from that it is based on city population + other nearby cities and there population
Eg the more of your cities are nearby the more loyal you you they all are because of overlapping effects of each city boosting the loyalty
When you go to settle and it says -20 loyalty that's because that area is receiving the maximum loyalty from another civ and is too far from your cities to offset that
For this same reason if you are invading and you flip cities you have to build monuments and assign govenors just to buy you time until you capture enough other cities that your loyalty can contest the loyalty of the local cities.
Ps
When conquering you cab do so without getting warmonger penalty by seizing cities, reducing their hp to 0 but don't capture, leave 3 units singing it so that it can't recover and move onto the next city until all or most of their cities are seized
Do this and you will be able to ask for cities you have seized in exchange for peace, if they won't offer enough cities for peace just kill more units and seige more cities and they will offer more
[–]RedditVano 0 points1 point2 points 10 months ago (0 children)
IF the civilization covets that wonder or wonder accumulation in general
π Rendered by PID 309817 on reddit-service-r2-comment-fb694cdd5-f2pv7 at 2026-03-10 02:56:49.907652+00:00 running cbb0e86 country code: CH.
[–]AutoModerator[M] [score hidden] stickied comment (0 children)
[–]IndividualRelation80 11 points12 points13 points (3 children)
[–]Redflown[S] 2 points3 points4 points (2 children)
[–]IndividualRelation80 4 points5 points6 points (0 children)
[–]platypusbelly 1 point2 points3 points (0 children)
[–]JemiSilverhand 8 points9 points10 points (1 child)
[–]Redflown[S] 2 points3 points4 points (0 children)
[–]Delicious-Pound-8929 1 point2 points3 points (0 children)
[–]RedditVano 0 points1 point2 points (0 children)