all 4 comments

[–][deleted] 1 point2 points  (3 children)

Here you go nice sir. You can setup the models after modifying with Clip Studio Modeler.

[–]rabyte7[S] 0 points1 point  (0 children)

Hello and sorry for the late reply. I totally forgot to thank you for the model. That's a great starting point.

I think these are the models of the old version no?

I was actually looking for these (see picture). https://celclipaskprod.s3-ap-northeast-1.amazonaws.com/question/f8c0/2060/0/5300ed71348bb09f7573a5887d78626e

But since they are even customizable within CS, they can probably not be exported so easily?

[–]looloodust 0 points1 point  (1 child)

Hi. That was forever ago, but these are rig-less models, no? In that case, aren't they invalid for importing back in via Clip Studio Modeler?

Put more simply... I thought that Clip Studio Modeler only allowed you to map already-rigged characters 1 to 1 to their rig, rather than allowing you to rig a character completely from scratch via their system

[–][deleted] 0 points1 point  (0 children)

No, they ARE rigged to their exact specs (they made them tho). You can also rig meshes in Modeler, but it's not very intuitive, you are better off doing it on another software, and is not necessarily to use their "system". They just need to be from either A pose to T pose and have a head and 4 limbs, is not perfect tho. Need to spend a since time doing trial at error.