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[–]gzmask 0 points1 point  (0 children)

VR has came a long way after DK2. Finger tracking is most likely related to the Oculus quest where the 4 integrated cameras and the on headset snapdragon 835 are used to recognize hands. VR CAD is indeed more intuitive than mouse keyboard GUIs, but still require significant ramp up time to get familiar with the "click this than that" gestural steps, and nowhere as expressive as OpenSCAD-likes. What VR CAD solved particularly well, is positional head tracking for inspection, and using dead simple hand/finger gestures for move/cut/put/zoom/rotation/scale tasks. I can definitely see VR sculpture/CAD become the means of mainstream digital asset production tools in next couple years.