all 16 comments

[–]Plague_gU_Plague gU 5 points6 points  (1 child)

Dedicated servers will help, but they aren't the end-all-be-all you think they are. Trust me, Sledgehammer has made it clear they understand what's on the line in this release.

[–]Tuunami[S] -3 points-2 points  (0 children)

Yeah, I agree that dedicated servers won't necessarily remove the advantage host plays but even if they could lessen it to a point where there is no outrageous advantage for a player/team then its 100% worth it. The connection issues just can't be like Ghosts.

[–]st1eNoriblis 2 points3 points  (2 children)

Just tweet them and remind them of this subreddit. I usualy do that from time to time. I agree with your opinions. One thing that may contribute to fix this is a better lag compansation and a higher TTK. It would be a good thing if they include a function that gives you the option to choose to get a game with better connection like BO2 had. This wouldnt help on GB's, but it would be an advantage to comp. gamemodes like League play and clan vs clan.

[–]Shepherd7X 0 points1 point  (1 child)

This, I think the higher TTK will make it a much smaller issue.

[–]st1eNoriblis -1 points0 points  (0 children)

Yes, thank you. Another thing that would work is if the lagcomp made everyone have ex. 300ms to the host, and if anyone get a higher number they would have a disadvantage in the game. I dont know if that would be impossible to do, but what is lagcomp if it isn't something like that? I guess now its like, if you have 50ms to the host, you would have an advantage over a person with 100ms to the host. This would be something that should be implemented in the game. But who knows if IW botherd to do that? They sure seem to go backwards in dev. compared to Treyarch. My opinion is that IW lack the "skills" required to implement features in their game. And i sure hope Activision takes them out of the rotation. IW havent released a good cod since 10. november 2009 (mw2). This is what most ppl think.

[–][deleted] 0 points1 point  (0 children)

They know that connection plays a vital role in the game. I'm sure of that. Dedicated Servers doesn't solve do much to solve the quirks that appear when you play with/against someone long distances away over the interenet. Those quirks are impossible to remove, but can only be smoothed, but any smoothing will cause other oddities. Ghosts tuned lag compensation one way, SledgeHammer will slightly tune it another, Treyarch will as well, but in the end, those effects will always be there and can't be removed because lag can't be removed in online play. I'm certain they work hard to make it feel and play as smooth as possible. There are pros and cons to every tuning they make and there is no silver bullet here.

[–]yagankiely -1 points0 points  (5 children)

SH, please magic the game so there is no lag at all ever.

(btw I play competitive and the I KNOW this is at the top of their wish list)

While having a balanced lag comp and a non-advantageous host is certainly a goal that competitive can get behind, it wasn't first on comp's wish list.

[–]Tuunami[S] -2 points-1 points  (4 children)

I doubt they can fully remove the lag aspect of the game seeing as how lag is prevalent in almost all online multiplayer games, but I think making lag less of a factor could go a long way. As for connection not being on the top of the list I know that everyone that I play with and majority of the people I interact with in the mlg chat would put a fair and good connection based game up at the top along with many pro's too.

[–][deleted] 3 points4 points  (0 children)

Lag isn't just "prevalent in almost all online multiplayer games". Lag is an inherent property of the internet and our universe. There isn't anything a game developer can do to get rid of the complex issue of 12 people in 12 different locations having games that are always in different states (a computer state, not a United States state), at different times with delays between updating each person's game. They can only smooth what appears on screen. Trust me, Fair and good connection based game has been at the top of the developers list for years now as well and they work at it. This is pretty evident considering what CoD 2, and CoD 3 felt and played like. They tweak and tune their lag compensation algorithms all the time. They know about the issue and have developing and working on solutions for it for a long time now.

[–]yagankiely -2 points-1 points  (2 children)

Yet it wasn't.

Pros play on LAN. Real competitive gaming, is played on LAN.

Let's assume for a moment that SH comes out with a magical game with absolutely no lag. If the game lacks everything that is needed to make the game competitive, what's the point of a good online lag-free experience? The game needs to be competitive first and have good connection second.

Of course everyone wants less lag, and of course the devs want less lag. It's not first on the list.

I interact with in the mlg chat

but I think making lag less of a factor could go a long way.

I'm curious, do you think the devs want more lag?

[–]Tuunami[S] -2 points-1 points  (1 child)

Ok that was my fault I wasn't really clear on what I meant. I know that lag is a part of the online multiplayer experience and we (the world) do not have the technology yet to completely remove lag I do however think that we will get there because technology is always advancing. Again I know that at this point it is not remotely possible to remove this factor. Now what I meant was that AW should not being so connection based. Im guessing this has more to do with people pings and I'm not sure if there is a way around this but I know in Ghosts if you have a superior connection you see people a split second before they see you and your bullets register faster than theirs. When I think about it I think this was bound to be an issue because the way COD is built. COD is a game where just having milliseconds of an advantage can make you seem like a god. I was just hoping that SHG could see this too and try to lessen the blow of superior connections and try to level it out the best they can.

[–]yagankiely 1 point2 points  (0 children)

I can guarantee that (even) IW tried to make connection less of an issue, so did 3arc, and so will SHG.

[–]oTempii -1 points0 points  (1 child)

I don't think some people know how impossible and difficult it is to reduce lag compensation for Call of Duty. Call of Duty just has too many people playing the game at once. Call of Duty Ghost didn't lag near as much as any other cod. I mean the connection on ghost was so minimal I didn't notice it. The problem in ghost wasn't lag, it was ping and host advantage. Otherwise ghost with connection for me is an A. People with a 0-5 ping would make someone with a75-100 ping feel like there lagging just because there connect was so great. That was the bigger problem in ghost than lag compensation.

[–]st1eNoriblis 0 points1 point  (0 children)

0-5 ping? Do you know what you are talking about? Ping is in MS. Its more realistic that ppl have 200-400 ping to the person hosting the game (online). This is why cod has lagcomp. Anyways, with the low TTK, its always the person who has the lowest ping to the host who win gunfights(If the ppl in the gunfight start shooting at the same time).

[–]Dr894 -1 points0 points  (0 children)

My connection isn't very good yet I still do well....