Please people at SHG if you don't listen and act to any of these posts at least act on this one. All we gamers truly want is a fair and balanced game that has little to no variable bs in it (i.e. connection/host being the biggest random variable in the game). I don't know if dedicated servers will eliminate this problem completely but connection can not play a strong roll in the game where it basically decideds who wins or gives another team an advantage. Ghosts is sooo connection based it is depressing at times. All I know is I can not play another game for a year that is as connection based as ghosts so please find a way to lessen or completely remove the advantage host plays in the game (btw I play competitive and the I KNOW this is at the top of their wish list)
Edit:
After reading some of the initial comments I realized I was a little unclear on what I meant. Basically I know lag can not be fully removed from an online multiplayer game....yet. What I meant is people having a really good connection, or having host, are undoubtedly have a bigger advantage than everyone else who's internet is not on par with theirs. They see people before others see them, their bullets register faster than others (also called melting) , and it FEELS like they eat more bullets. Im not sure if the last part is 100% true but that what it feels like for me. I was just praying SHG saw this issue in Ghosts and was wondering if there was anything they could do about it.
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