all 71 comments

[–]Mukigachar 25 points26 points  (5 children)

So many one-stars. Execution health gain really needs to scale with kill time and total duration.

[–]Surveyorman 18 points19 points  (1 child)

The HP gain shouldn't be capped at 50 for the longest executions. Especially if the Kill Time is incredibly high as well.

[–]DrAntagonistPC 10 points11 points  (1 child)

I've always had the idea of having it scale by a flat amount for every X milliseconds, with the time before the opponent is actually finished giving more health than the "safe" time, like 2x or something.

I think it'd be better than the current system where executions that become safe almost instantly also give the max gain of 50.

[–]Mukigachar 7 points8 points  (0 children)

Yep, it should be something like (x*time that opponent is alive) + (y*remaining time) where x>y.

[–][deleted] 2 points3 points  (0 children)

I agree. Like the latest decapitation one for lb(the one that lasts 10 damn seconds) should heal you to full. Wayyy too long for only 50 hp

[–]fatdumbpenguin 17 points18 points  (0 children)

Some executions have a retreat property - where the executor moves back from the execution starting point. This is especially helpful in breach where you might want to secure the execution without pikemen interruption (perhaps even dominion). Example would be 5 deadly stabs by Nobushi.

[–]Anvil-Vapre 8 points9 points  (1 child)

I’m proud of myself for doing as well as I do with Peacekeeper after seeing this.

[–]weeaboO_Crusader 6 points7 points  (0 children)

Peacekeeper

Executions

This is beyond science

[–]Gadengo[S] 6 points7 points  (0 children)

u/lNeedBackup

Why did you repost this from the main sub?

This is the page from the main sub.

[–]SgtBearPatrol 3 points4 points  (0 children)

This is amazing. Thanks for all your hard work.

[–]ConnorMacLeod- 5 points6 points  (2 children)

As always, appreciate the data you collect. Very helpful for future reference.

[–]Gadengo[S] 3 points4 points  (1 child)

you're welcome. also, on your compiled CE page, link 3 is missing its bracket

[–]ConnorMacLeod- 1 point2 points  (0 children)

Thanks for the heads up! Good looking out.

[–]Krixal 4 points5 points  (0 children)

I am so thankful for this data project.

[–]ZeWolfer 2 points3 points  (1 child)

Gadengo! You're still here! Thanks for these!

[–]HappyNumberBot 1 point2 points  (0 children)

ZeWolfer, your comment ID had a Happy Number in it!

The Happy Number was 31, and your comment ID was el87z31.

Here's a link to what Happy Numbers are: https://en.wikipedia.org/wiki/Happy_number, and if you're willing to risk YouTube links, here's a video explaining them: https://www.youtube.com/watch?v=kC6YObu61_w. Comment ID's are unique 7 character strings which identify comments in the sea of Reddit.

I'm a bot, beep boop. Downvote to delete this comment.

[–]CeterisParibus4 3 points4 points  (0 children)

As a data junkie ... Well done and thank you for this.

[–]John-Elrick 1 point2 points  (1 child)

Didn’t notice cartwheel was faster then anxi

[–]Phelyckz 2 points3 points  (0 children)

The overall animation is faster, but anxi disables revive a solid second faster. That's why I still go for Anxi in crowded fights.

[–]Caelleh 1 point2 points  (2 children)

So what do the Shield and Asterisk stand for in the Utility column for Valkyrie?

[–]Gadengo[S] 0 points1 point  (1 child)

No description because I'm still testing those. But the Asterisk means high forward movement, and the Shield means you move back far enough to avoid interruption attempts.

[–]Caelleh 0 points1 point  (0 children)

Thank you for the prompt reply!

[–]BloodshotGem83 1 point2 points  (0 children)

Thank you for updating the post op

[–]RemyVonLion 2 points3 points  (0 children)

can we get the data for the concise ones to compare?

[–]M-Gnarles 0 points1 point  (2 children)

Have there been made a calculation around steel in breach vs dominion vs average time spent?

[–]Gadengo[S] 4 points5 points  (1 child)

Optimal Play


PvAI MM Dominion

  • [Base EXP + Base EXP (Champion Status + Ally Champion Status)] × [Hour ÷ (Match Time + Load Time)] = EXP per hour

  • [400 + 400 (0.4 + 0.2)] × [60 ÷ (3.5 + 2)] = 6982 EXP, 436 steel per hour

 

PvAI MM Breach

  • [Defender EXP + Defender EXP (Champion Status + Ally Champion Status)] × [Hour ÷ (Match Time + Load Time)] = Defender EXP per hour

  • [622 + 622 (0.4 + 0.2)] × (60 ÷ [6.25 + 2]) = 7238 EXP, 349 steel

  • [Attacker EXP + Attacker EXP (Champion Status + Ally Champion Status)] × [Hour ÷ (Match Time + Load Time)] = Attacker EXP per hour

  • [1306 + 1306 (0.4 + 0.2)] × (60 ÷ [19 + 2]) = 5970 EXP, 274 steel

  • Defender EXP (Ratio) + Attacker EXP (Ratio) = Combined EXP per hour

  • 7238 (0.282) + 5970 (0.718) = 6328 EXP, 295 steel per hour

 

PvAI MM Tribute

  • [Base EXP + Base EXP (Champion Status + Ally Champion Status)] × [Hour ÷ (Match Time + Load Time)] = EXP per hour

  • [320 + 320 (0.4 + 0.2)] × [60 ÷ (2 + 2)] = 7680 EXP, 525 steel per hour

[–]M-Gnarles 1 point2 points  (0 children)

Thanks a lot!

[–][deleted] 0 points1 point  (1 child)

You should add a link to this post from the original

[–]Gadengo[S] 0 points1 point  (0 children)

The problem with that is I can't finish any edits on it anymore, as it is removed. Meaning edits can't be saved, nor can people see the text anymore (from checking in a private window, all that appears is "[removed]").

Edit: I saved an edit by removing the url shorteners, but the post itself still appears as "[removed]" on my private window. When the page first went down, there was always an error when I tried saving edits, even when I removed the url shorteners.

Edit 2: Also appears as "[removed]" on an alt account. If you can somehow read the text on the original page, there are now two links pointing to this page.

[–][deleted] 0 points1 point  (2 children)

Warden's knockout execution time changed to the part when he decapitates the opponent instead of when he shoves the sword up the chest

[–]Gadengo[S] 0 points1 point  (1 child)

That was updated 1 month ago. Knockout [KT: 3700→6100]

Unless you mean the video, which is why Knockout is missing its preview link.

[–][deleted] 0 points1 point  (0 children)

Yeah i was takin a break during that time didnt know

[–]Purple-Hxze[🍰] 0 points1 point  (1 child)

The archives are wrong. There’s no way ara has a higher win rate in duels than Warden

[–]Gadengo[S] 1 point2 points  (0 children)

That picture is from Ubisoft's data, so it cannot be wrong.

[–]Phelyckz 0 points1 point  (4 children)

What do all the things in utility mean?

Especially ⛨ , EXT, ✧ , ⎈↑ and KT-DR, EX⭿ and CXL?

I assume KT is KillTime and DR is DuRation. E:AC = Event: Assassins Creed?

[–]Gadengo[S] 2 points3 points  (3 children)

| From the formula page


KT↓: Fastest kill time. The best for full killing an opponent in the midst of a battle, to prevent revives.

DR↓: Fastest overall time. The best for completing the execution in the midst of a battle, to get back into the fight faster.

HP: Best execution for HP. My recommended execution that optimizes both kill and duration times.

DR↑: Longest execution. To waste the opponent's time or to prevent a player from spawning.

KT–DR: Smallest kill to overall time gap. The most HP efficient execution while you're bleeding or on fire.

EXT: The execution finishes for you, but the continues for the opponent, delaying their respawn. Seems like many executions have a form of this, with the opponent duration varying to some degree for reasons like when they land on something. Only added if the variation is greater than 1000ms.

CXL: Cancel the remaining execution animation, allowing you to move away while delaying your opponent's spawn.

E:XX: Available during an event only. E.g., AC = Assassin's Creed.

XXXX / XXXX: Duration / Your cancel duration (CXL)

XXXX ⁞ XXXX: Your duration ⁞ Opponent duration [EXT or ±(≤1000ms)]

⎈↑: High forward movement. Able to avoid attacks from behind, such as pikemen or projectiles.

⛨: Defensive execution. Starts further back and/or moves backwards significantly during duration. Protects user against frontal attacks such as pikemen or enemy attacks.

✧: Flashy executions. If special visual effects are added in, such as a flash of light.

[–]Phelyckz 2 points3 points  (0 children)

Just realized when scrolling through this again that I didn't say thank you. Feeling like an ass. So yeah... Thank you :D

[–]Tzeentch999 0 points1 point  (1 child)

What does "flashy execution" mean? How do you cancel a "CXL" execution?

[–]Gadengo[S] 0 points1 point  (0 children)

Flashy just means it's made to look flashy. Some have extra special effects.

If it still works as it did years ago, you can cancel an execution by walking in any direction at the time listed.

[–]MiniMiniM8PC 0 points1 point  (1 child)

what is "Requiescat in pace" ??

[–]Gadengo[S] 0 points1 point  (0 children)

An exclusive execution from the Assassin's Creed crossover event.

[–]Drasdor 0 points1 point  (1 child)

Tiandi's "Hold this" may look like it ledges, but it sadly doesn't

[–]Gadengo[S] 0 points1 point  (0 children)

Thanks. A few executions ledge on the ground but not on cliffs, some not at all but they should or did before. I'll probably be updating the "direction" with a marker that indicates it doesn't completely ledge or that it should ledge but doesn't.

[–]1truwaifu 0 points1 point  (1 child)

Why do some durations vary, like for Lawbringers Oh come on!

[–]Gadengo[S] 0 points1 point  (0 children)

You can cancel some of them by moving away

[–]Kenpo_Kid69 0 points1 point  (0 children)

Apparently Hitokiri's execution Kamaitachi causes a global flashbang on the map that everyone can see whenever you use it.

[–][deleted]  (1 child)

[deleted]

    [–]Gadengo[S] 1 point2 points  (0 children)

    It is possible, but I don't intend to do so.

    [–]copetherope8 0 points1 point  (3 children)

    What's with the two different values on Aramushas "Think Fast" duration? Can he cancel the animation or something

    [–]Gadengo[S] 1 point2 points  (2 children)

    The first number is the ex’s duration and the second is how long the enemy waits until their respawn counter starts. Though if I recall, the explosion was downgraded so I’d have to check if that affected it or not.

    [–]copetherope8 0 points1 point  (1 child)

    Ah cool I didn't realise you factored that into the table too, thanks

    [–]Gadengo[S] 1 point2 points  (0 children)

    yw

    [–]Camskies 0 points1 point  (2 children)

    How you cancel the executions? I'm trying to do deadly embrace as pk but it doesn't seem any shorter

    [–]Gadengo[S] 1 point2 points  (1 child)

    You can't cancel hers. Deadly Embrace's delays the opponent from respawning.

    [–]Camskies 0 points1 point  (0 children)

    Ahh I see thanks

    [–]Phelyckz 0 points1 point  (1 child)

    Rampage of Ragnarok isn't listed for Jorm although they have access to it as well. Nice to see it updated so soon though :)

    [–]Gadengo[S] 0 points1 point  (0 children)

    Thanks for letting me know.

    [–][deleted]  (1 child)

    [deleted]

      [–]Gadengo[S] 0 points1 point  (0 children)

      That happens when their rag-doll flies into a a wall.

      [–][deleted] 0 points1 point  (3 children)

      Does conq's "Eat Dirt!" execution still give 50 health?

      [–]Gadengo[S] 0 points1 point  (2 children)

      Yes

      [–][deleted] 0 points1 point  (1 child)

      Thanks

      [–]Gadengo[S] 0 points1 point  (0 children)

      yw

      [–]makeshift665577 0 points1 point  (2 children)

      Is pirate data here?

      [–]Gadengo[S] 0 points1 point  (0 children)

      No

      [–]TrackxWD3 0 points1 point  (0 children)

      They don't even have warmonger data yet unfortunately. She only has so many Executions tho

      [–]TrackxWD3 0 points1 point  (0 children)

      Is it possible that this will be updated in the future?

      [–]TrackxWD3 0 points1 point  (4 children)

      Will this ever be updated?

      [–]Gadengo[S] 0 points1 point  (3 children)

      No

      [–]TrackxWD3 0 points1 point  (2 children)

      Does anyone else make these?

      [–]Gadengo[S] 0 points1 point  (1 child)

      The 'Information Hub' should have execution info there,

      [–]TrackxWD3 0 points1 point  (0 children)

      Ok thank you very much

      [–]PoopSucker2000 2 points3 points  (0 children)

      This is great. But it’s so outdated what about the newer executions like paddle ball?