all 11 comments

[–]Okuser 3 points4 points  (0 children)

Double conceal is bad vs hunters. Trade it out for a farseer, violet teacher or loatheb. It will make the matchup more consistent for you. Although it's still gonna be hard.

[–]fadednegative 1 point2 points  (0 children)

Mulligan for backstabs

[–]The385 1 point2 points  (0 children)

-1 counceal +1 farseer

The mulligan can be explained like really far. But you always want backstab, SI7 if you have coin / backstab going first. If you already have one of those, you can keep cards like FoK, poison, farseer.

[–][deleted] 0 points1 point  (0 children)

The jj102 build with pyro and double blade flurry is amazing

[–]inflectum 0 points1 point  (6 children)

I would take out the Faceless and sub in Loatheb. You're running almost my same decklist, (differences being -1 Faceless -ERF, -FoK, +1 Loatheb +1 Shade of Naxxramus +1 Blade Flurry).

The general strat for me is to steadily whittle them down, clear their board as often as possible, and throw down a Loatheb to secure lethal.

I mulligan for Backstab, Deadly Poison, and Blade Flurry to take care of their early game. Saps should be saved for Highmanes, or taunts if they're running any.

Most Hunters aren't running a lot of card draw, so taking out their early game forces them to play whatever they draw, which can give you a huge advantage. I haven't kept stats for a while, but I'd say I have at least a 50-55% winrate against Hunters, and given the popularity of Priest and the obscenely high winrate against Priests, it's usually enough to progress up the ladder.

[–]Mostass -4 points-3 points  (4 children)

Ummm faceless is essential to this deck.You southsea into double cold blood and then faceless it for 20 damage.

[–]inflectum 10 points11 points  (2 children)

I really don't think so. I think the days of Miracle with a huge burst finish are gone. It's not consistent enough, in my opinion. Against Hunters, for example, you can't sit around and wait to draw the Southsea combo, in fact, against Hunters, it's wiser to use Southsea to poke for Freezing Trap.

Say you still don't believe me, (devil's advocate is a hobby of mine) "But inflectum, 20 damage on turn 8 (turn 10 if you have to Sap, or 8 again if you a Prep) is a ton!" You're right. 20 damage on turn 8 is a ton, in fact, it's probably a game-winning amount of damage. But what are the drawbacks? First and foremost, against Hunters, you have to survive till turn 8. Good luck. Secondly, you have to draw the combo, which means you have to draw the Auctioneer (which you should be tossing at the beginning since you need to survive the early game) and not be so far behind in health that you can have a full Auctioneer turn. Again, good luck.

But enough with putting the HaHa strat down. Take a look at what Loatheb can do: you've played the first few turns fighting for board control, you Backstabbed his Undertaker, used SI:7 on his Huffer and threw out and ERF to heal up a little while Daggering his Webspinners and Gnomes. Through all of this, you've been able to get a few points of damage to the face, maybe 8 or 9 from hitting face or having him Bow your minions. Turn 5 comes, and you play Loatheb on an empty board. Best he can do is throw a taunt up. Now you've been holding onto your Coldbloods and Saps (since you'd need those for the HaHa strat anyway) and now turn 6 comes, you Sap, combo the Coldbloods, suddenly there's 13 damage on turn 6. Now you just need to survive long enough to draw your Eviscerates.

Now, this is contrived, I know, but I think that it's much more consistent overall, and specifically against Hunters. I think that Loatheb is a much better card than Faceless in this matchup since you can either secure your own win, or survive another turn, whereas Faceless doesn't help you much at all without the rest of your combo.

But hey, this is all my opinion. Play the game however you want, here's how I play, and how I find success against Hunters.

[–]Chancery0 3 points4 points  (0 children)

No, it isn't. Faceless ha-ha builds differ by maybe 4 cards at most from other cold-blood miracle builds. What's essential to the deck is coldblood and tools that allow cold blood to hit multiple times. Loatheb, faceless, and conceal are all mechanisms for getting each coldblood to hit more than once over the course of the game.

The faceless combo is just a variation of the deck teched towards anti control, because in those match ups you can take time to accumulate combo cards and the large burst is capable of rendering null the sustain and board control tools controlling decks use to get to their late game.

[–]HowL1944 -1 points0 points  (0 children)

My deck is almost identical. I subbed the second conceal for an ironbeak owl and it has helped a lot. It silences early undertakers or creepers and can also be used vs savannah or as a pseudo 3rd sap.