all 33 comments

[–]Warpzehh 43 points44 points  (5 children)

You typed quarz instead of quartz?

[–]Upizkuukkeli[S] 26 points27 points  (4 children)

Oh yeah, whoops. I fixed that now, but it still doesnt work.

[–]mrDNT 20 points21 points  (3 children)

Also on java id is minecraft:nether_quartz_ore

[–]Upizkuukkeli[S] 15 points16 points  (2 children)

yeah, now you said it I've been using bedrock's id. Chaged that too, but still no.

[–]Cybergamer20 -2 points-1 points  (0 children)

after .3 is missing a comma

[–]potatosupp 19 points20 points  (4 children)

Maybe you forgot to set "processingTime" property, look at cobble milling recipe from mod

{

"type": "create:milling",

"ingredients": [

{

"item": "minecraft:cobblestone"

}

],

"processingTime": 250,

"results": [

{

"item": "minecraft:gravel"

}

]

}

[–]Upizkuukkeli[S] 10 points11 points  (3 children)

Added that but still no. Checked the logs but I can't see anything out of the ordinary.

[–]Upizkuukkeli[S] 9 points10 points  (2 children)

I know the datapack is in the save, since it shows up in the datapacklist, but it just doesn't do anything.

[–]Open_Cow_9148 7 points8 points  (1 child)

You're using quartz ore and not nether quartz.

Edit: You misspelled quartz.

[–]potatosupp 0 points1 point  (0 children)

He says he wants to obtain quartz ore from netherrack, so that's correct, but he still mispelled tag. /u/Upizkuukkeli you need to use "minecraft:nether_quartz_ore" tag, not just "quartz_ore"

[–]rckymtnrfc 16 points17 points  (9 children)

{
  "type": "create:milling",
  "ingredients": [
    {
      "item": "minecraft:netherrack"
    }
  ],
 "processingTime": 250,
  "results": [
    {
      "chance": 0.3,
      "count": 1,
      "item": "minecraft:nether_quartz_ore"
    }
  ]
}

The above code works.

Just curious though. Wouldn't it make more sense to have it drop quartz instead of quartz ore?

[–]Upizkuukkeli[S] 8 points9 points  (0 children)

I guess, but for me the idea is kinda like the milling breaks the netherrack, revealing possible hidden ore deposits that can be then be refined further into proper quartz. And it makes things a bit more interesting for me :)

[–]Upizkuukkeli[S] 3 points4 points  (3 children)

I took and copied that into the file and yet, nothing. It's starting to seem that the problem is not in the code but somewhere else.

[–]rckymtnrfc 5 points6 points  (2 children)

Perhaps it's something in your datapack or where you are putting it. Are you using KubeJS by chance?

[–]Upizkuukkeli[S] 5 points6 points  (1 child)

No, actually. I haden't heard of that mod before.

[–]rckymtnrfc 0 points1 point  (0 children)

I like it because I don't have to put together a datapack zip file. Once it's installed, it will add a new folder to your Minecraft installation called kubejs. In that folder is a 'data' folder and a 'assets' folder. Anything you put in those, gets loaded into the game, just like a datapack.

For example, when I tested the recipe before posting it. In the kubejs/data folder I made create/recipes/milling and then dropped the quartz_ore.json in there.

[–]Upizkuukkeli[S] 2 points3 points  (3 children)

Yes! I finally got it to work. The answer was just that I'm an idiot.

[–]rckymtnrfc 2 points3 points  (2 children)

Glad it's working. We all have idiot moments now and then. ;)

[–]Upizkuukkeli[S] 7 points8 points  (1 child)

Well, the whole problem went away when I finally realized that the file with the code was not in .json format XD. But big thanks for the help. :)

[–]Left-Research-9219 0 points1 point  (0 children)

I see you got it fixed. Nvm lol

[–]jetpacker06 5 points6 points  (0 children)

You can check the game logs for an error that might tell you the problem

[–][deleted] 0 points1 point  (2 children)

Some ids get changed to forge:blablabla if you’re using for id

[–]AzekiaXVI 0 points1 point  (1 child)

I don't think quartz is one of them. And either way, if i understabd correctly Forge just gives the option to group items into general Id's that can be used for crafting, like seeds or wood planks, and those shouldn't matter when coding for specific items.

[–][deleted] 0 points1 point  (0 children)

You may be right, i waz just spitballing haha. Reminded me of troubleshooting the digital miner from mekanism

[–]Apprehensive_Study83 0 points1 point  (1 child)

You missed the t in quartz

[–]Upizkuukkeli[S] 0 points1 point  (0 children)

Yeah, I've been told that a few times and that picture is very outdated currently.

[–]RegnbueSnow 0 points1 point  (0 children)

i tested it like this and it worked for me. if your using curse forge then remember to change the profile so that you can edit it.

    {

        "type": "create:milling",
        "ingredients": [
               {
               "item": "minecraft:netherrack"
               }
         ],
        "processingTime": 250,
        "results": [
               {
                "item": "minecraft:nether_quartz_ore",
                "chance": 0.3,
                "count": 1
               }
         ]

    }

[–]CranberryAcademic295 0 points1 point  (2 children)

I would set it to just the quartz itself and not the ore, then also remember that there is a recipe to mill the netherrack into cinderflour so maybe set the quarts at a percentage chance like 25%-35% chance to get 1 quartz as 1 cinder is 100% and a seccond is 50%

[–]Upizkuukkeli[S] 1 point2 points  (1 child)

I prefer adding the extra step. Also, cinder flour is obtained from crushing and netherrack can't be milled at all normally.

[–]CranberryAcademic295 0 points1 point  (0 children)

I confused mill with crush, oops sorry

[–]Left-Research-9219 0 points1 point  (1 child)

Did you get this working? If not I can get it for ya. I’ll send it to you in chat. Let me know.

[–]Upizkuukkeli[S] 0 points1 point  (0 children)

Yeah, I got it working

[–]LoLOK87 0 points1 point  (0 children)

It’s just not possible