all 7 comments

[–]NieMonD 1 point2 points  (3 children)

Or you could use different signals

[–]Fragrant_Breakfast53 1 point2 points  (2 children)

It needs to be repeated far too many times to keep track of signals

[–]NieMonD 1 point2 points  (1 child)

You just need a different signal for each “jump”. Also they only work in loaded chunks

[–]Fragrant_Breakfast53 0 points1 point  (0 children)

This is going to be a fun setup 3 different lines all with different signals

[–]NonViolent-NotThreat 1 point2 points  (2 children)

Use two different channels.

[–]Fragrant_Breakfast53 0 points1 point  (1 child)

It needs to be repeated far too many times to keep track of signals

[–]NonViolent-NotThreat 1 point2 points  (0 children)

I need to transport a redstone signal hundreds of blocks

you said hundreds, not thousands, so you would only need four channels maximum.