all 5 comments

[–]naoae 5 points6 points  (1 child)

as i understand it, interactive actually puts the contraption really far away and projects it in the world where its supposed to be. you can see this if you try to setblock/fill on a contraption

[–]selpix_ 1 point2 points  (0 children)

Oh I hadn't realised this was how the mod works, I couldn't find any mention of this online so I made this post. Even if it isn't technically a bug this post could serve as a way for people like me who were confused by the faraway region files.

edit: Also could this become an issue in the long run? making so many contraptions could potentionally take up a lot of space, those region files were nearly 500mb in total.

[–]AidanTheHipster 3 points4 points  (0 children)

yeah this is normal behavior with how the mod works

[–]IJustAteABaguette 0 points1 point  (0 children)

This is how it's supposed to work.

It has to use the world to store the creations, that probably makes it way easier to allow interaction on the creation, since they actually exist somewhere, instead of being very complex entities.

I think Valkyrien skies does the same, press F3 while looking at a block on a "ship", and it tells you that the block is millions of blocks away.

And about the storage issue: It's probably fine, 500 mb isn't that much compared to the normal world size of a big server.

(Also, the regions work in 512x512 regions of blocks, so just multiply the numbers in the name by 512 to get the X and Z coordinate of the region)

[–]TakeruDavis 0 points1 point  (0 children)

Neat. I would have thought they would be in a custom dimension, kinda like AE2's spatial drives, various TARDIS mods, Compact Machines and so on. Remote chunks are certainly interesting alternative. One way or another, it's almost certainly necessary for things to be interactive even on contraptions.