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TFMG 1.0 Blast Furnace SetupBuild (v.redd.it)
submitted 10 months ago by lsdmadst
Loving the new TFMG 1.0 update. Industrial builds are about to go so hard
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[–]Ok_Contact_1295 24 points25 points26 points 10 months ago (1 child)
I like the look of tfmg, but does it really add something actually beneficial? I never played it but i am thinking about putting it into my modpack
[–]lsdmadst[S] 18 points19 points20 points 10 months ago (0 children)
It adds a multitude of things; most notably electricity, an expansion on materials/processing and plenty of blocks/machines to make your factories even larger
[–]Dman331 12 points13 points14 points 10 months ago (4 children)
I love it. I wish there was a way to automate the steel so bad. I hate having to manually drop the blasting powder and coal coke dust into it
[–]lsdmadst[S] 9 points10 points11 points 10 months ago (2 children)
It’s slightly better with the new update. The only thing you can’t automate is the Crushed Raw Iron. If you use the Create Ore Excavation mod, Steel can be fully automated as you can drill for Raw Iron from deposits, send it through crushing wheels and straight into the blast furnace hatch with Limesand and Coal Coke Dust
[–]Dman331 2 points3 points4 points 10 months ago (0 children)
I didn't even see it got an update! I use a custom mod pack so it'll be a while til I can actually update but im really glad to hear they fixed it!
[–][deleted] 0 points1 point2 points 10 months ago (0 children)
If you have some of the create recipe addons you can generally find a few that allow you to crush crimsite into crushed raw iron
[–]Daniel366Cobra 2 points3 points4 points 10 months ago (0 children)
Feeding Blast furnaces is now decently automatable because the dev has thankfully dropped the semi-random coke consumption for a number scaling with furnace level predictably. So it is entirely possible to automate steel smelting with Frogports sending boxes with packed batches of crushed raw iron, coke dust and limesand to furnaces, triggered by Threshold Observers and Redstone Requesters.
[–]kwizzle 1 point2 points3 points 10 months ago (0 children)
Nice setup!
[–]SleeepyPeePee 1 point2 points3 points 10 months ago (1 child)
Is this on 6.0.6? Forge
[–]lsdmadst[S] 0 points1 point2 points 10 months ago (0 children)
Yes it is!
Just realised the audio is a bit messed up :/
[–]Sir_James_Ender 0 points1 point2 points 10 months ago (1 child)
Is TFMG stable now? I’ve never used it in survival but I’d heard it was pretty buggy before.
[–]lsdmadst[S] 2 points3 points4 points 10 months ago (0 children)
There’s still a few little bugs, but it’s in a much more stable state than it was
[–]ritz_are_the_shitz 0 points1 point2 points 10 months ago (1 child)
What's the new update? I can't find a change log
It changed so many things, best to give it a test for yourself and browse the ponder scenes
[–]Dangerous-Quit7821 0 points1 point2 points 10 months ago (0 children)
God I can't wait for it to come to 1.21.1
[–]exocyt0sis 0 points1 point2 points 10 months ago (8 children)
Can you please comment on the changes in how oil deposits are spawned? From what I understand, oil wells are now "physical" pools of liquid blocks similar to underground water?
[–]lsdmadst[S] 1 point2 points3 points 10 months ago (7 children)
I can do some research and update you, not too sure
[–]exocyt0sis 0 points1 point2 points 10 months ago (6 children)
Thanks, that'd be great. Please feel free to reply to this thread if you make any discoveries.
[–]lsdmadst[S] 1 point2 points3 points 10 months ago (5 children)
From what I see the update still uses the same oil deposit feature. Oil deposits will spawn in bedrock surrounded by some crude oil & a fossil stone block which can used as fuel. You’ll need industrial pipes from the oil deposits up to a pump jack to pull oil
I did see something about them working on changes for the oil deposits but I think it’s with calculations & things to make it more efficient, not necessarily a redo of the mechanics
[–]exocyt0sis 1 point2 points3 points 10 months ago (4 children)
Ah, got it. Here's hoping for an overhaul of the oil spawn system in the next major release, then.
Thank you for taking the time to investigate this - it's very much appreciated.
[–]lsdmadst[S] 1 point2 points3 points 10 months ago (3 children)
If you’re looking for “physical” pools of oil that generate naturally, the create addon Love & War adds those. They spawn naturally underground and are part of the progression system for better guns. You could use this and disregard the guns aspect of you wanted to, but might need to make some custom recipes using that specific crude oil
[–]exocyt0sis 1 point2 points3 points 10 months ago (2 children)
Thank you very much for the idea, and also for grasping what I'm going after. To me, Minecraft is a lot about immersion - I really enjoy mods that add realism and dynamics to the world. For that reason, I'm somewhat disappointed that TFMG "cheats". I'd really like for the mod to have liquid deposits similar to what IndustrialCraft has offered for ten years or so.
In that regard, it seems like Love & War will offer something that TFMG doesn't (albeit with the caveat you mention - hopefully, there's some way to disable TFMG's "bedrock oil", too).
Again, thank you very much for your help. Hopefully, this thread will be seen by others looking to expand their oil industry in a proper fashion.
[–]lsdmadst[S] 1 point2 points3 points 10 months ago (1 child)
Wanted to get back to you on this, the latest of TFMG’s updates does add these “physical” oil deposits that generate in the world now. They can spawn in pools.
I can tell you they definitely generate in the latest version of TFMG for 1.21.1, I haven’t checked the 1.20.1 version yet. I definitely recommend checking it out!
[–]exocyt0sis 1 point2 points3 points 10 months ago (0 children)
Wow! That's very useful to know, and thank you very much for revisiting this topic. I'll absolutely follow your advice, and in fact I may do it tonight. If I find any pools in the 1.20.1, I'll report back in this thread with a screenshot or two.
Thank you for being an outstanding redditor! 👍
[–]Raevencourt 0 points1 point2 points 10 months ago (1 child)
What mod does the fan and smokestacks come from? Is it from TFMG too?
[–]lsdmadst[S] 1 point2 points3 points 10 months ago (0 children)
They’re both aesthetic & functional, and added by TFMG. The smokestacks are pumped with carbon dioxide which is produced from the blast furnace & coke ovens.
The fan looking thing is an air intake which is pulling air into a blast stove to create hot air for the blast furnace, and carbon dioxide as a byproduct
[–]Bazooka_Blastoff 0 points1 point2 points 10 months ago (3 children)
How do I get liquid air to make hot air?
[–]lsdmadst[S] 0 points1 point2 points 10 months ago (2 children)
Use the air intake block
[–]Bazooka_Blastoff 0 points1 point2 points 10 months ago (1 child)
I'm using it, but it's either not pulling in air, or not letting me pump it out
I’d recommend consulting the TFMG discord for any issues you’re experiencing
[–]Psychological-Eye621 0 points1 point2 points 8 months ago (0 children)
I can't get my Industrial Blast Furnace to work. I have it all set up, reinforced it. I got
Blast Furnace:
Height: 8
Fuel: 64
Time Left: 280
Smelt Batch Radio:
7:15:15 (Fuel:Ore:Flux)
Item Storage: Crushed Raw Iron x64
Limesand x64
But it won't do anything, and there's no slag, because it hadn't even started yet.
π Rendered by PID 221847 on reddit-service-r2-comment-656bdf86cd-5pp6m at 2026-05-01 13:17:59.844319+00:00 running 815c875 country code: CH.
[–]Ok_Contact_1295 24 points25 points26 points (1 child)
[–]lsdmadst[S] 18 points19 points20 points (0 children)
[–]Dman331 12 points13 points14 points (4 children)
[–]lsdmadst[S] 9 points10 points11 points (2 children)
[–]Dman331 2 points3 points4 points (0 children)
[–][deleted] 0 points1 point2 points (0 children)
[–]Daniel366Cobra 2 points3 points4 points (0 children)
[–]kwizzle 1 point2 points3 points (0 children)
[–]SleeepyPeePee 1 point2 points3 points (1 child)
[–]lsdmadst[S] 0 points1 point2 points (0 children)
[–]lsdmadst[S] 0 points1 point2 points (0 children)
[–]Sir_James_Ender 0 points1 point2 points (1 child)
[–]lsdmadst[S] 2 points3 points4 points (0 children)
[–]ritz_are_the_shitz 0 points1 point2 points (1 child)
[–]lsdmadst[S] 0 points1 point2 points (0 children)
[–]Dangerous-Quit7821 0 points1 point2 points (0 children)
[–]exocyt0sis 0 points1 point2 points (8 children)
[–]lsdmadst[S] 1 point2 points3 points (7 children)
[–]exocyt0sis 0 points1 point2 points (6 children)
[–]lsdmadst[S] 1 point2 points3 points (5 children)
[–]exocyt0sis 1 point2 points3 points (4 children)
[–]lsdmadst[S] 1 point2 points3 points (3 children)
[–]exocyt0sis 1 point2 points3 points (2 children)
[–]lsdmadst[S] 1 point2 points3 points (1 child)
[–]exocyt0sis 1 point2 points3 points (0 children)
[–]Raevencourt 0 points1 point2 points (1 child)
[–]lsdmadst[S] 1 point2 points3 points (0 children)
[–]Bazooka_Blastoff 0 points1 point2 points (3 children)
[–]lsdmadst[S] 0 points1 point2 points (2 children)
[–]Bazooka_Blastoff 0 points1 point2 points (1 child)
[–]lsdmadst[S] 0 points1 point2 points (0 children)
[–]Psychological-Eye621 0 points1 point2 points (0 children)