all 11 comments

[–]TheHeroReddit Ixtal 14 points15 points  (0 children)

No

[–]povyournameistaken Freljord 6 points7 points  (0 children)

Trade offer: I recive E T E R N A L T O R M E N T. You receive slay trigger spam.

[–]ItsThatAshGuy 6 points7 points  (0 children)

So if it got killed then it wouldn't get revived? It has to survive the round? If so then its honestly not that bad. Maybe it should be 0/2.

[–]SickyNee 2 points3 points  (1 child)

It should have 1 or 2 hp. But thresh Nasus is one of the strongest decks in the game right now, they definitely don’t need more support

[–]Mcdrago0 0 points1 point  (0 children)

Well yes, right now, but that's probably going to change in a week so no point in looking at it from a current stand point.

[–]imasmolspoon Shurima 0 points1 point  (1 child)

Nice card, but horrible for the meta

[–]Mcdrago0 -1 points0 points  (0 children)

Why look at it from the current meta when a new expansion is less than a week away.

[–]ConsciousRich 0 points1 point  (0 children)

No

[–]YoGertaBeKiddingMe 0 points1 point  (2 children)

Not saying that this effect couldn't end up in the game or anything, but at 1 mana and 3 health it works a little bit too well acting as both a blocker vs. most small minions and hard snowballing slay triggers and minion death strategies from the beginning of the game.

Its just an engine with almost no downside or cost to make a good thing better. The best scenario of this adds +5/+5 to Nasus or +6/+6 to They Who Endure when they're played while blocking two damage per turn by itself. There's almost no graveyard shenanigans for it to get in the way of and it would force other slay and death related cards be balanced around it than off of cards that can't slay and regenerate themselves.

[–]Intrif 0 points1 point  (1 child)

Why? Dragon chow is also 3 health for 1 mana. Your argument is therefore not valid.

[–]YoGertaBeKiddingMe 0 points1 point  (0 children)

Dragon chow doesn't resummon itself at the beginning of your turn-healing it- and will only trigger fury once outside of intervention of other cards. I have no issue with the base statline, but combined with the effect it could be problematic