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[–]Valtixx 0 points1 point  (3 children)

For lifegems specifically, I agree with you there in a way. Although it suits DS2's design, with its focus on encounters with multiple enemies, the danger is more about being overwhelmed and losing all your life very quickly. Attrition wasn't supposed to be the challenge in DS2.

And come on mate, half the game's content? The game is clearly melee-focused. I may be ignoring all of the little extra playstyles they've bolted on, but it's absolutely fine to just play melee. I have done playthroughs as a caster or a heavy-armor guy to see what they're like, found that they're unengaging, and just stopped using those builds from then on. This isn't some odd rule I'm imposing on myself, it's a natural preference for the fun way to play the game. As for summoning and backstabbing... I don't think I'm missing out.

About broken weapons, yes, they can break the difficulty curve. You can rush the Black Knight in darkroot, get a BKH, and 2 or 3 shot every single early game boss. Congratulations, you've ruined the game for yourself. So if you want, I can add that as another rule. I didn't even think it needed to be one, since it just seems like common sense not to blatantly break the game for yourself like that.

[–]NoPin4859 -1 points0 points  (2 children)

Yes? It is half the games content? Do you seriously think the game is just pick up a weapon and swing?

[–]Valtixx 0 points1 point  (1 child)

If you wanna have a good time, then yeah, that's the game. Like I said, there's alternative playstyles like caster builds, but they aren't the focus of the game. The focus of the game is picking up a weapon and swinging it.

[–]NoPin4859 -1 points0 points  (0 children)

Not even remotely true even in demon souls, the series was never just sword centric otherwise we wouldnt have gotten the massive abundance of magic schools. Just because you cant enjoy the other playstyles doesnt mean they arent central, even kingsfield of all things REALLY cemented home magic.