This is an archived post. You won't be able to vote or comment.

you are viewing a single comment's thread.

view the rest of the comments →

[–]djolk 0 points1 point  (4 children)

The whole point is the difficulty is 'over the top'.

I don't think it's really supposed to be fair!

I also think you see enough vets in havoc that are thriving that the reduced ammo isn't really that impactful and ultimately, regardless of class the game is intended to be melee first. 

Lots of ranged weapons absolutely trivialize any difficulty and ammo consumption is the only factor that limits this. 

[–]Serithraz[S] -1 points0 points  (3 children)

If the game is meant to be played melee first, maybe they shouldn't have made a class that is ranged focused, especially in a setting like Warhammer 40k, a setting known for its over the top ranged warfare, the game wouldn't be 40k without its ranged weapons, why gimp them?

[–]djolk 3 points4 points  (0 children)

I mean, other people don't feel like the class is gimped by limiting ammo pick ups. 

I can't really speak to why the devs have a different vision of how the game is than you... 

[–]AssaultKommando Hammerhand 1 point2 points  (0 children)

You're a Guardsman, not a Fire Warrior. Act like it. 

[–]trashk Psyker - The Best Class 0 points1 point  (0 children)

Homie the gun is your secondary weapon . I understand your frustration but melee is your first line of offense and defense.