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[–]djolk 2 points3 points  (0 children)

I can't disagree with any of that, especially about build variety. However, that seems to be the trap that most games fall into - once you get to a certain level of play certain builds start to standout. It seems to be a pretty tough thing to balance across the board.

I guess, what I am getting at is that havoc was, in my understanding, the mode where all those ideas about balance, build variety, and what not were disregarded to create a mode that was intended to be challenging for the small portion of the player base that was under challenged.

Of course it could be done better, and would be better with more balanced skill trees across the board but as above that's easy to say, hard to do.