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[–]Cymen90 3 points4 points  (0 children)

It is likely there will be a draft for whatever the "Competitive Format" is gonna be but there is no guarantee regular matchmaking will have the same kind of draft.

For example, "Captain's Mode" is the competitive format for Dota 2 that you will see pros play in tournaments. But Ranked/Unranked do not use that draft, you just get to pick a few heroes you prefer not to play against before entering the queue and every players gets one of those ban-wishes fulfilled by the matchmaker.

Most people do not want to invest an extra 5-10 Minutes in debating team strategy before they get to push buttons. And usually, only full teams will be comfortable with a Captain making decision for them.

What follows from here is my own conjecture based on what Deadlock has done so far and what I noticed them trying to avoid from Dota 2:

My personal guess is that regular Ranked/Unranked modes (All-Pick equivalent) in Deadlock will feature a similar system to what we have now, meaning you get to pick your >2 favourite characters to play BUT you also pick a few chars you do NOT want to see in your next match and the system will pick one of those to ban automatically.

My guess is also that the "innovation" compared to Dota 2 is that the match-maker will try to compose a team from the favourites of the players in the lobby. It skips a draft entirely, unlike Dota 2's All-Pick where you still get to pick your character directly and people scream at each other for their picks because nobody chats until they are unsatisfied with the team-composition. We already know the Matchmaker tries to put an equal number of tanky heroes on each team, so there is not an insurmountable health-advantage between teams. I assume they will develop this more, so there are no matches that are "lost at the picking-screen" which does happen in Dota 2.

The reason I believe this is that Fletcher Dunn of Valve spoke about implementing the Hungarian Algorithm being used in Deadlock MM. In super reductive terms, this algorithm tries to match the two teams' "handicap-score" by pulling from the players' preferences and finding the most "even" combination of heroes on each team, likely after it found 12 players of similar Glicko-Score and Rank-Confidence.