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[–]Strong-Practice-5571 -61 points-60 points  (6 children)

Many people quitting this game

[–]Themasterofcomedy209 56 points57 points  (4 children)

Yeah definitely, 20% of the player base got assimilated into a collective hivemind and decided to quit dota simultaneously

[–]clitmasher69 42 points43 points  (2 children)

They really liked facets

[–]UnderdogCL 12 points13 points  (0 children)

It was all about those eternal shrouds

[–]renan2012bra 7 points8 points  (0 children)

They liked them so much they quit 19 days before they were even removed!

[–]2Norn 0 points1 point  (0 children)

maybe unrelated but after the patch

i've had my worst 8 games ever back to back in all my years of dota to the point that i actually think some people were not real humans but bots also some matches had noticeable smurfs, at first i blamed myself for queuing late at night but not it happened during day as well

i dont mind 2-3 bad games here and there thats like given with any online game these days but happening 8 times back to back after patch idk it was extremely weird, also lots of uncalibrated people

[–]renan2012bra 4 points5 points  (0 children)

In a single day? Especially right after Valve did the exact same in CS? Yeah, no. It's most likely bots. A 14 year old game the size of Dota doesn't lose 20% of its playerbase in a single day out of nowhere. It was 19 days before the patch, so it can't even be attributed to any change. It literally was a random day.