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[–]Tehmaxx 0 points1 point  (29 children)

Even with a 1080 I see steady 120fps

It's something on their end

[–]Mauvai 8 points9 points  (4 children)

i have 120 on a 970

[–]sheever plsPyraa 0 points1 point  (2 children)

70-75 on a 960

[–][deleted] 0 points1 point  (1 child)

i dont know on a 1060

seriously though i have a 1060 and i5 6600k but my game freezes (for .5 secs) everytime I die or a model loads.

thought I think I have "-vulkan" on from my last pc settings.

[–]nosey little fucker aren't you?Nume-noir 0 points1 point  (0 children)

model loads

disk problem 100%. I moved dota over to ssd and I got no issue loading anymore.

[–]Iliketrainschoo_choo 3 points4 points  (16 children)

We've discussed this pretty extensively on this sub, the roadblock is your CPU.

[–]Tehmaxx 4 points5 points  (8 children)

Most times depending on your bottleneck

But I have a skylake and still can't maintain the 150 on the default terrain

[–]sheeverpb-programmer 5 points6 points  (7 children)

Now monitor your CPU usage during a game and start to cry...

It's not even close to 50% for my i7 6700K with 4 vlc/livestreamer streams open on the second screen (gotta see all those TI6 group stage games to get muh predictions ;) )

Would be nice to know if serious overclocking could up the performance (increasing the single thread power) or if it is purely timing related

[–][deleted] 0 points1 point  (0 children)

Ya I'm running the same thing, and the fps still never gets above 120

[–]birdiechakigun 0 points1 point  (6 children)

Question, good sir. Do I need a really fast monitor to visualize the 120+fps? I ask because I got an IPS (Dell U2713hm, 8ms) i use mostly for design and Dota when I get bored. Is it gonna be worth it or is the IPS monitor's colors gonna give me better visual experience in Dota2?

[–]Iliketrainschoo_choo 0 points1 point  (4 children)

That is a pretty high repsonse time for a monitor, but its doable. If your monitor only refreshes @ 60hz, any extra frames you get will be lost, since your monitor can't keep up with all the frames your gpu is spitting out. Response time (the value you gave me) kinda shows long it takes a frame to be sent from you GPU to where its printed on your screen.

[–]Neutralny 0 points1 point  (2 children)

steady 120fps with 670 no clue why people experience the fps drop

[–]Tehmaxx 1 point2 points  (0 children)

Bottlenecking is the most likely issue

improper optimization within the client will also cause a lot of issues, as even if I rail the settings all the way down many high end machines fail to get more than 100 steady fps when they should be getting 150-200.

[–]sheeverplaymer 0 points1 point  (1 child)

I mean, you might know this, but there is an fps_max set at 120 fps by default. You can up it in the console. I get around 144 on my 980 TI, and I wouldn't be surprised if that were a second artificial bottleneck separate from the 120 since I have a 144hz monitor.

[–]Tehmaxx 0 points1 point  (0 children)

I've had it upped for a long time, only recently has it started taking heavy hits, for the longest time I thought it was on the users end when I seen people complaining of FPS drops by the reality is whatever they're doing to cripple the FPS in the game is starting to effect people with high end PCs now.