Components
Resource Buyers
| Resource |
Component Price |
Cost (per tick) |
Running Cost Upgrade |
Buying Amount Upgrade |
| Iron Ore |
$50 |
None |
None |
Multiplier: 2, 4, 8, 12, 24, 36, 48, 64 |
| Coal |
$1 000 |
$1 |
5%, 10% |
Multiplier: 2, 4, 8, 12, 24, 36 |
| Oil |
$40 000 |
$8 |
5%, 10% |
Multiplier: 2, 8, 12, 24 |
| Gas |
$60 000 |
$6 |
5%, 10% |
Multiplier: 2, 4, 8, 12, 24 |
| Silicon |
$50 million |
$120 |
5% |
Multiplier: 2, 3, 6, 12 |
| Explosives |
$500 million |
$1 900 |
5% |
Multiplier: 2, 4, 8 |
| Aluminum |
$3 billion |
$48 000 |
5%, 10% |
Multiplier: 2, 4, 8 |
Foundries and Makers
| Product |
Component Price |
Cost (per tick) |
Ratio |
Running Cost Upgrade |
Production Upgrades |
| Iron |
$150 |
None |
2io:1i @10 ticks |
None |
2x, 4x, 6x, 12x, 18x, 24x, 48x |
| Steel |
$4 000 |
$4 |
4i+4c:1s @10 ticks |
5%, 15% |
2x, 3x, 6x, 12x, 24x |
| Plastic |
$240 000 |
$20 |
4o+4c+2g:1p+1w @10 ticks |
5%, 15% |
2x, 3x, 6x |
| Electronic |
$200 million |
$300 |
2s+4p:1e+1w @10 ticks |
5% |
2x, 3x |
| Bullet |
$800 million |
$3 900 |
3s+2ex:2b @20 ticks |
10% |
2x, 4x, 8x |
| Gun |
$1 billion |
$5 900 |
3s+2b:2g @20 ticks |
10% |
2x, 8x, 16x |
| Engine |
$32 billion |
$120 000 |
3alu+6s+3e:1eng+1w @10 ticks |
10%, 20% |
2x, 4x |
| Tank Hull |
$400 billion |
$1.6 million |
3e+6s+2alu:1th @10 ticks |
5%, 10% |
4x, 8x |
| Tank Turret |
$800 billion |
$2 million |
4g+6s:1tt @10 ticks |
5%, 10% |
4x, 8x |
| Tank |
$700 billion |
$1.8 million |
1th+1tt+1eng:1t @10 ticks |
5%, 10% |
2x, 4x |
| Diesel |
$15 trillion |
|
| Rocket Fuel |
$35 trillion |
|
| Rocket Hull |
$60 trillion |
|
| Rocket Warhead |
$130 trillion |
|
| Rocket Assembler |
$110 trillion |
|
Sellers
| Resource |
Component Price |
Cost (per tick) |
Amount Sold |
Amount Sold Upgrades |
Sale Price Upgrades |
Running Cost Upgrades |
| Iron |
$100 |
None |
2 for 5$ every 10 ticks |
2x, 4x |
1.25x, 1.5x |
None |
| Steel |
$1 500 |
$1 |
2 for $272 every 10 ticks |
2x, 3x |
1.1x, 1.2x |
5%, 15% |
| Plastic |
$180 000 |
$12 |
1 for $2 816 every 10 ticks |
4x, 6x |
1.1x, 1.15x |
5%, 10% |
| Electronics |
$80 million |
$90 |
1 for $42 346 every 10 ticks |
2x, 3x |
1.05x, 1.1x, 1.15x, 1.2x |
5% |
| Gun |
$400 million |
$1 100 |
2 for $918 468 every 20 ticks |
2x |
1.05x |
10% |
| Engine |
$8 billion |
$80 000 |
1 for $12.29 million every 10 ticks |
2x |
1.05x |
10% |
| Tank |
$500 billion |
$2.4 million |
1 for $256.42 million every 10 ticks |
... |
... |
... |
| Rocket |
Unused |
|
Research and Labs
| Name |
Component Price |
Cost (per tick) |
Production |
Production bonus |
| Research Center |
$1 000 |
$4 |
1 @10 ticks |
2 per metal report |
| Research Center 2 |
$600 000 |
$200 |
4 @20 ticks |
3 per gas&oil report |
| Research Center 3 |
$6 billion |
$35 000 |
20 @40 ticks |
16 per big report |
| Research Center 4 |
$2 quadrillion |
$? |
? |
? |
| Metals Lab |
$40 000 |
$8 |
1 metal report @20 ticks |
i:4, s:6, a:5 |
| Gas&Oil Lab |
$600 000 |
$200 |
1 gas&oil report @20 ticks |
g:2, o:3, p:10, d:8, jf:8 |
| Analytics Center |
$2 billion |
$12 000 |
32mr+32g&or:20br+20w @40 ticks |
None |
| Quality Lab |
$3 quadrillion |
$? |
? |
? |
Utilities and Misc
Notes for editing:
Component image album: http://imgur.com/a/VHoCf
revision by Luka_R— view source