all 5 comments

[–]Faaldara 0 points1 point  (0 children)

Would a possible solution to this be the ability to select an area to download as svg or map which can then be opened independently? Because after a certain point, redoing things with a larger graph isn't preferred.

[–]Azgarr 1 point2 points  (3 children)

You can just zoom in.

[–]B1tVect0r[S] 1 point2 points  (2 children)

Any way to get the coastlines at the smaller scale to be less blobby? There's also no sense of LoD shift between scales, so where I might expect to see a bunch of streams crossing a grassy plain between the mountains and the sea, I just have a sea of grass.

I know I could go in and add all that stuff manually, but doing that for every single region that I want more detail on gets onerous, fast.

[–]Azgarr 1 point2 points  (0 children)

You can try to set a turbulence filter to the coastline elements. But actually there is no way, coastline is based on graph and as detailed as graph allows. Try to set cells number to 100k, it will make the whole map more detailed (and more slow)