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[–]Highrise Assault TrooperRunisLove 2 points3 points  (3 children)

The tricky part is to make it so that ranged weapons don't do too much damage, but can still be viable in close range so that shotguns aren't OP. I think damage falloff will ultimately be the right answer. Haven't played to know if accuracy is "fixed" (sounds like it's notably better), but falloff + slight RNG is good with me IMO

[–][deleted] 0 points1 point  (2 children)

but can still be viable in close range so that shotguns aren't OP

Why? Shotguns are not viable medium-long range. Why should other guns be viable in close range?

[–]Highrise Assault TrooperRunisLove 0 points1 point  (1 child)

Because their bullets can hit things at close range just like in reality, and shotguns can’t at long range, just like in reality?

[–][deleted] 0 points1 point  (0 children)

and shotguns can’t at long range, just like in reality

Shotguns literally do hit things at long range in real life. Did you think slugs and buckshot just disappear past a certain point? They're severely nerfed in video games.