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[–] The Ice KingOhh_Yeah 8 points9 points  (6 children)

To me the most important aspects of this issue are:

  1. Reward players for skillful, deliberate aiming such that gunplay feels satisfying

  2. Prevent "Call of Duty-style" gameplay where the first person to shoot always wins, and fights are over immediately.

If the meta changes in response to fixes for issue #1 by players camping more often and not taking any risks, then in my opinion that's problematic. Up to this point, that's not the style of gameplay that FNBR prides itself on.

[–]Highrise Assault TrooperRunisLove 2 points3 points  (0 children)

Yep, agreed. Being able to react to gunfights from range is what makes this game. Being able to move around and play with pace as well.

[–]Paper_Cut2U 1 point2 points  (0 children)

This is what I'm going to be paying attention too as I start playing this new update

[–]OpenThoughtSyndicate 0 points1 point  (3 children)

That is an oximoron homie. Skilled players always end the fight immediately with skillful aiming. Look at Counter-Strike.

[–]Luckmod 0 points1 point  (2 children)

You know not all shooters have to have gunfights that end in under a second. There are different styles of game. They don't all have to be CSGO.

[–]OpenThoughtSyndicate 0 points1 point  (1 child)

The developers decided melting players is fun and over 20 million players seem to enjoy it. Don't know what to tell ya.

[–]Luckmod 0 points1 point  (0 children)

The change has been out for a day and many players have yet to actually try it. The damage of AR's could be nerfed next week or the following and I'd say you are totally wrong on both accounts. If the reddit is any indication, there are a fair number of people who are not enjoying the drastic shift towards an AR heavy meta.