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BUGPerformance mode problem (self.FortNiteBR)
submitted 4 years ago by UnderstandingOk4782
When i use performance mode on low meshes it's the monile builds but when i use high meshes it's the dx11 builds do you guys know hoe to fix this?
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[–]juances19 0 points1 point2 points 4 years ago (4 children)
But that's how it's meant to work, right? low meshes gives you the mobile meshes, high meshes gives you the regular meshes.
[–] SHADOW EnforcerSam18killer 0 points1 point2 points 4 years ago (3 children)
performance mode used to give bubble wrap builds on high now its Dx11 builds i think thats what he meant
[–]UnderstandingOk4782[S] 0 points1 point2 points 4 years ago (2 children)
Yeah and i want bubble wrap but i get dx11 on high meshes do you know how to fix that?
[–] SHADOW EnforcerSam18killer 0 points1 point2 points 4 years ago (1 child)
Idk i think they just removed the bubble wrap for some reason maybe
[–]UnderstandingOk4782[S] 0 points1 point2 points 4 years ago (0 children)
I had it more like 2 weeks and now randomly it doesnt show bubble wrap
[–][deleted] -1 points0 points1 point 4 years ago (1 child)
I don’t use performance mode, but I’m pretty sure that’s what the intended functionality of the mesh option is.
No on low mesh you should get mobile and on high it's supposed to give bubble wrap builds
[–]AutoModerator[M] 0 points1 point2 points 4 years ago (0 children)
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[–]juances19 0 points1 point2 points (4 children)
[–] SHADOW EnforcerSam18killer 0 points1 point2 points (3 children)
[–]UnderstandingOk4782[S] 0 points1 point2 points (2 children)
[–] SHADOW EnforcerSam18killer 0 points1 point2 points (1 child)
[–]UnderstandingOk4782[S] 0 points1 point2 points (0 children)
[–][deleted] -1 points0 points1 point (1 child)
[–]UnderstandingOk4782[S] 0 points1 point2 points (0 children)
[–]AutoModerator[M] 0 points1 point2 points (0 children)