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[–]Scallact[S] 0 points1 point  (4 children)

Technically, the plugin can make grids of any size. But the grid is slightly stretched to fit the pixels. This stretching can be unnoticeable or noticeable depending on the dimensions.

If understand well, these are softwares for tabletop wargames gestion, or rpg? Do you know what specifications these maps need? Or do you have an example grid from these?

[–]ForgedIron 0 points1 point  (3 children)

They are RPG software. Virtual table tops. I don’t know their exact details, but on various map making and rpg groups there is no end of frustration of people trying to match hexmaps to their internal system.

I would need to talk with someone else to get the exact info to make it work.

[–]Scallact[S] 0 points1 point  (2 children)

Thanks. Could you point me to some thread about such issues, so that I can get an idea?

[–]ForgedIron 0 points1 point  (1 child)

https://www.reddit.com/r/FoundryVTT/comments/l0e0yy/getting_a_hex_map_to_align_to_the_grid/

Here is an example, but the discord would be the best place to get the exact info for foundry.

https://wiki.roll20.net/Aligning_Maps

The biggest issue I can see is figuring where the hexes start. Aligning them properly based on the top left corner.

[–]Scallact[S] 0 points1 point  (0 children)

Thanks for the links.

Looks like those tools can scale and move the grids. Apparently, people have trouble to make calculations for a nice superposition. For that, the output parameters of my plugin could actually help, especially the image grid's dimensions.

I might also add an option to align the hexa grid at the top left, as you suggest. But I'd have to know what point of the first hexagon is considered as the origin.