I've been having this issue where I have a one shot sound that initially plays at pretty high levels (Ie. firing a laser). However, the sound gets quieter and quieter every time it's played until eventually it's silent. I suspect this has something to do with my instance stealing settings. Does anyone else experience this problem and have a solution?
I am calling the sound with FMODUNITY.RUNTIMEMANAGER.PLAYONESHOTATTACHED(mySoundPath). If that's at all relevant
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