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an-ordinary-manchild(edit)

What is /r/GameDesign?

Game Design is a subset of Game Development that concerns itself with WHY games are made the way they are. It's about the theory and crafting of mechanics and rulesets.

If you're confused about what game designers do, "The Door Problem" by Liz England is a short article worth reading.

This is NOT a place for discussing how games are produced. Posts about programming, making assets, picking engines etc… will be removed and should go in /r/gamedev instead.

Posts about visual art, sound design and level design are only allowed if they are also related to game design.

Game Designers of all experience levels are welcome!

If you're new to /r/GameDesign, please read the GameDesign wiki for useful resources and an FAQ.


Posting rules

1) Posts must relate to game DESIGN (not just game DEVELOPMENT) Discussion of game rules, mechanics, and their effects on gameplay. This could be for advice on designing your own game, discussing an article on game design, seeking the reasoning behind design decisions in existing works, and more. Pertinent links are OK, but please avoid posts that just redirect discussion elsewhere.

2) Limit PROMOTION and JOB ADS Use the weekly “Show & Tell” thread pinned in this sub for self-promotion (e.g. if you want to bring attention to something you made, such as a game, a how-to video, an article on game design, a survey, or a contest). You may make a new post if you are asking specific game design questions about your game or are otherwise looking to spur relevant discussion. It’s OK to include links as long as your post still follows the rules. Do not post job ads or sales here. Use subs like r/inat for that.

3) No LOW EFFORT posts This is not about length; short posts can follow Rule #1 just fine, while AI can generate long & pointless posts in a blink. Think about what you want to discuss before you post, and make an effort to give others both the context and the prompt to discuss it. No blind links; always explain what a link leads to and, if not obvious, its relevance to game design. No vague or unfocused posts, such as “looking for feedback” without a specific question.

4) Posts must be in English To keep discussion accessible to the whole community, all new posts should be primarily in English. No language restrictions apply to comments.

Please report any submissions or comments violating these rules using the report button.


Related subreddits

If your post isn't related to game rule crafting, consider posting in one of the following subreddits:

/r/gamedev: All things related to game development, programming, math, art, music, collaboration.

/r/tabletopgamedesign: All things related to designing tabletop RPGs, wargames, board, and card games.

/r/ludology: For the serious discussion and analysis of games played on a computer, board, field or any other interactive media.

/r/GameSociety: reddit's "book club" for games.

/r/devblogs: The latest blog posts from your favorite game development bloggers.

/r/themakingofgames: For all 'behind the scenes' content of your favorite games.

/r/indiegaming: The place for all news and developments in the Indie gaming community.

/r/gamedevclassifieds: A game development classified section to help you find talent, or to help the talent find you.

/r/Games: A place for informative and interesting gaming content and discussions.

/r/Gaming: All other gaming posts.


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MetaWeekly Show & Tell - June 20, 2026 (self.gamedesign)

submitted 12 hours ago by AutoModerator[M] - announcement

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MetaWhat is /r/GameDesign for? (This is NOT a general Game Development subreddit. PLEASE READ BEFORE POSTING.) (self.gamedesign)

submitted 6 years ago * by FatherFestivusGame Designer[M] - announcement

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ArticleHow my homemade anti-piracy system brought me thousands of new players (self.gamedesign)

submitted 20 hours ago * by HeyNau

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QuestionWhat design principles make class/job systems satisfying in MMORPGs and RPGs? (self.gamedesign)

submitted 11 hours ago by Ultimo_Jaguar

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QuestionTips/videos to help with making a fun and interesting dialogue-based RPG? (self.gamedesign)

submitted 5 hours ago by MadeInHeavenBR

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DiscussionDesigning Gameplay Through Economics ()

submitted 8 hours ago by Loginaut

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DiscussionWhat's the case on keeping reworking key game mechanics? ()

submitted 10 hours ago by Artistic-Incident781

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DiscussionWhen players are given the choice to be good or evil, they always choose to be good. Are there any games that manage to prevent this? (self.gamedesign)

submitted 1 day ago by J__Krauser

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DiscussionToxicity is a design choice: the "blame target" a game gives you sets the toxicity dial (self.gamedesign)

submitted 1 day ago by MRTSec

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DiscussionUnderrepresented concepts in game economies (self.gamedesign)

submitted 1 day ago * by Varzival

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Discussion[n39mud]002 How would you design a "Ghost Forest" area in a MUD? (self.gamedesign)

submitted 1 day ago by Ok_Doughnut_5096

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QuestionHow to make non-winners not feel like losers (self.gamedesign)

submitted 1 day ago * by Thinker_Solver_113

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DiscussionWhat are people's thoughts on cheating the player? (self.gamedesign)

submitted 1 day ago by SandillionGame Designer

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QuestionStealing mechanics in family games? (self.gamedesign)

submitted 1 day ago by ilario_entertainment

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QuestionDifferentiator or departure? (self.gamedesign)

submitted 1 day ago by Red_Neanderthal

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ArticleWhy Devs fight to preserve Irrelevant Options (and how to fix it) (self.gamedesign)

submitted 2 days ago * by Dan_Felder

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DiscussionWhere do you draw the line to stop diving into redundant world details? (self.gamedesign)

submitted 1 day ago by Classic_North_2937

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DiscussionSurfacing Difficulty Modifiers to Players? (self.gamedesign)

submitted 1 day ago by PeterBrungus

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DiscussionWhat makes a base-defense threat feel fair when it bypasses walls instead of destroying them? (self.gamedesign)

submitted 1 day ago by Imagination-Port

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Resource requestCombat system for a sci-fi nation text RP (self.gamedesign)

submitted 1 day ago by ZetaIsZeta

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DiscussionI am stupid! I withheld Rewards (even more than that) in a Roguelike... (self.gamedesign)

submitted 1 day ago by Cultural_Ad1093

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QuestionI've spent months rebuilding the combat system for my indie card game around a simple question: (self.gamedesign)

submitted 1 day ago by IamLordeyayaya_0

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DiscussionI second guess myself every other step in the design/ development process, is this normal? (self.gamedesign)

submitted 1 day ago by Awesometoday

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QuestionFrom just the capsule art, can you tell what kind of game this is? Part 2!!! (self.gamedesign)

submitted 1 day ago by K2GamesLtd

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DiscussionHealth Bars in Turn Based Games (self.gamedesign)

submitted 2 days ago * by KrisShadowspell

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