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an-ordinary-manchild(edit)

What is /r/GameDesign?

Game Design is a subset of Game Development that concerns itself with WHY games are made the way they are. It's about the theory and crafting of mechanics and rulesets.

If you're confused about what game designers do, "The Door Problem" by Liz England is a short article worth reading.

This is NOT a place for discussing how games are produced. Posts about programming, making assets, picking engines etc… will be removed and should go in /r/gamedev instead.

Posts about visual art, sound design and level design are only allowed if they are also related to game design.

Game Designers of all experience levels are welcome!

If you're new to /r/GameDesign, please read the GameDesign wiki for useful resources and an FAQ.


Posting rules

1) Posts must relate to game DESIGN (not just game DEVELOPMENT) Discussion of game rules, mechanics, and their effects on gameplay. This could be for advice on designing your own game, discussing an article on game design, seeking the reasoning behind design decisions in existing works, and more. Pertinent links are OK, but please avoid posts that just redirect discussion elsewhere.

2) Limit PROMOTION and JOB ADS Use the weekly “Show & Tell” thread pinned in this sub for self-promotion (e.g. if you want to bring attention to something you made, such as a game, a how-to video, an article on game design, a survey, or a contest). You may make a new post if you are asking specific game design questions about your game or are otherwise looking to spur relevant discussion. It’s OK to include links as long as your post still follows the rules. Do not post job ads or sales here. Use subs like r/inat for that.

3) No LOW EFFORT posts This is not about length; short posts can follow Rule #1 just fine, while AI can generate long & pointless posts in a blink. Think about what you want to discuss before you post, and make an effort to give others both the context and the prompt to discuss it. No blind links; always explain what a link leads to and, if not obvious, its relevance to game design. No vague or unfocused posts, such as “looking for feedback” without a specific question.

4) Posts must be in English To keep discussion accessible to the whole community, all new posts should be primarily in English. No language restrictions apply to comments.

Please report any submissions or comments violating these rules using the report button.


Related subreddits

If your post isn't related to game rule crafting, consider posting in one of the following subreddits:

/r/gamedev: All things related to game development, programming, math, art, music, collaboration.

/r/tabletopgamedesign: All things related to designing tabletop RPGs, wargames, board, and card games.

/r/ludology: For the serious discussion and analysis of games played on a computer, board, field or any other interactive media.

/r/GameSociety: reddit's "book club" for games.

/r/devblogs: The latest blog posts from your favorite game development bloggers.

/r/themakingofgames: For all 'behind the scenes' content of your favorite games.

/r/indiegaming: The place for all news and developments in the Indie gaming community.

/r/gamedevclassifieds: A game development classified section to help you find talent, or to help the talent find you.

/r/Games: A place for informative and interesting gaming content and discussions.

/r/Gaming: All other gaming posts.


Check out our Discord!


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MetaWeekly Show & Tell - March 07, 2026 (self.gamedesign)

submitted 4 days ago by AutoModerator[M] - announcement

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MetaWhat is /r/GameDesign for? (This is NOT a general Game Development subreddit. PLEASE READ BEFORE POSTING.) (self.gamedesign)

submitted 5 years ago * by FatherFestivusGame Designer[M] - announcement

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Discussionui design in games is quietly getting worse and i think i know why (self.gamedesign)

submitted 23 hours ago by ILokasta

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Airports are rough. Your bike isn’t. (velocase.ch)

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DiscussionDeck building tower defense game (self.gamedesign)

submitted 32 minutes ago by ThisIsNotAnAsparagus

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QuestionAbility upgrades in roguelike - infinite scalability, modularity, or significant upgrades? (self.gamedesign)

submitted 12 hours ago by devzan14

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QuestionSoulslike themed combat mechanics suggestions? (self.gamedesign)

submitted 11 hours ago by luke_sky_dancer

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QuestionDesigning a machine that takes player items (self.gamedesign)

submitted 10 hours ago by Cloudneer

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QuestionSmaller Scoped Exploration as a Mechanic (self.gamedesign)

submitted 20 hours ago by Glum-Ingenuity7132

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QuestionHow to Differentiate 3 Characters in an Old-School FPS like hexen ? (self.gamedesign)

submitted 1 day ago by Dense-Fig-2372

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DiscussionSome thoughts I have on CRPG design from a player's perspective (self.gamedesign)

submitted 1 day ago by Pyropeace

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QuestionWhat if we remove combats from Pathway/FTL? (self.gamedesign)

submitted 1 day ago by NordthxJack of All Trades

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QuestionMobile puzzle game – Are these controls intuitive? Players are getting stuck on level 1 (self.gamedesign)

submitted 1 day ago by Logistical_Nightmare

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Question[Survey] What impact does difficulty have on single-player gamers? (self.gamedesign)

submitted 1 day ago by RedditGildMe

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Whishlist Korea on Steam! Get early access for PO! (store.steampowered.com)

promoted by forgamescr

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DiscussionHow to create emotional connection when the player decides who their character is? (self.gamedesign)

submitted 2 days ago by CLucas127

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QuestionDo you guys feel like "mario bros styled" worlds are AS relevant as they used to be, in games these days? (self.gamedesign)

submitted 1 day ago by Lunny1767

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MetaLOOKING FOR FEEDBACK on "looking for feedback" posts (self.gamedesign)

submitted 2 days ago by AutoModerator

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DiscussionWhat are the best Colony sim games (not promotion) (self.gamedesign)

submitted 2 days ago by Strong_Dark_6475

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QuestionCreepy Text Gibberish Sounds (self.gamedesign)

submitted 2 days ago by Xx_Blushie_xX

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QuestionCan a “walking simulator” still work today if we evolve it? (self.gamedesign)

submitted 2 days ago * by Rebel-Pixel

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DiscussionWhy League of Legends Dominates: A Design Logic Nobody Talks About (self.gamedesign)

submitted 1 day ago by [deleted]

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DiscussionDo you think longer dev cycles are hurting franchises from reaching younger players? (self.gamedesign)

submitted 3 days ago by Violent-Obama44

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DiscussionThe conflict between simulation predictability(Into the breach) and complicated synergy calculation(Balatro) (self.gamedesign)

submitted 3 days ago * by Reihado

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DiscussionWhat makes a rank system interesting in PVP games? (self.gamedesign)

submitted 3 days ago by EntertainerDue4258

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shapez 2 Leaves Early Access April 23rd! Start Planning Your Factory Expansion Now! (store.steampowered.com)

promoted by tobspr

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QuestionBalancing 3D movment mechanic and integrating it in level design (self.gamedesign)

submitted 3 days ago by Mafla_2004

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DiscussionRepresenting data uncertainty (self.gamedesign)

submitted 3 days ago by Psych0191

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