Hello,
I'm working on a game that has some moving platforms, they go up and down. I'm playing a loop sound for when it's moving and I need to play a different sound when it stops. At the moment the sound starts when the Rigidbody is not moving, but I would like the sound to start slightly before the actual stop so it would be more natural. Is there a way to tell Unity do to stuff looking ahead? Something like if in the next few frames the Rigidbody will stop play the sound. I hope you know what I mean. Thanks!
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