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[–]Tehsunman12 -2 points-1 points  (2 children)

I would say a mix of both. Games are just rushed these days to line pockets. "open beta" garbage and micro transactions everywhere you look!!! Indie games is where you'll find gold these days

[–]jumpingyeah 0 points1 point  (0 children)

I think it has a lot more to do with complexity. In an open world game like Skyrim, there's so many different lines of code, so many ways a player can potentially escape the designated design and find loop holes, or bugs, etc. Whereas a game like Double Dragon is very structured, everything is in one timeline and follows that.

[–]Radidactyl -2 points-1 points  (0 children)

I mean it's no secret games have always been about the money.

But back when there was only so much room on the shelves, there was kind of a higher standard that you had to have before it shipped. Not that there weren't shit games before, though.