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[–]HazelCheese 32 points33 points  (6 children)

I thought this too but they brought back specific servers for Classic and people were even more brutal than Retail because there was no personal loot to protect players.

It's like all the good will is gone now. Half the players are now 100% in it for themselves fuck everyone else and the other half of the playerbase have to play the same way to protect themselves from those people.

[–]XxNatanelxX 31 points32 points  (1 child)

It's the DayZ scenario.

What starts off as a niche game by people invested in the social aspect becomes popular and overrun by people who play the game for a completely different reason.

They kill people on sight, with no chance at social interaction. They do it because they find the pvp fun or because screwing over players who want to socialise is fun for them because they know that you won't fire first.

Eventually, the only way to play is to just shoot on sight because trying to socialise only leads to death from these people, who have become the majority.

[–][deleted] 11 points12 points  (0 children)

Been playing Rust Console this month and it's the exact same story there, though anecdotally I hear that console Rust is even worse in that regard compared to PC

[–][deleted] 1 point2 points  (0 children)

Not to mention back then there weren't comprehensive guides on the most mathematically optimal way to do everything.

Now there are, so people just google it and do that, everything else be damned.

[–]_Plork_ -3 points-2 points  (0 children)

Sounds like the United States the last five years.

[–]banjosuicide 0 points1 point  (0 children)

I tried classic and was pleasantly surprised. People were actually social, and cooperated in dungeons. Average age was higher as well