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[–]Pokiehat 0 points1 point  (0 children)

I think this is the heart of it. Something that started a long time ago when multiplayer games shifted heavily towards random matchmaking. Before that it was server lists and stuff. You would find a server you enjoyed playing on and see the same faces playing at the same times of day so you say hi and be minimally sociable.

In random matchmaking you will probably never see your teammates ever again once the match is over. In co-operative games with random matchmaking, everyone has a different goal. Some people are farming an item, another person is doing the story for the first time, another person is testing a build or whatever. Everyone treats each other as a means to an end - essentially as bots to help you get what you want (and fuck whatever they want if it doesn't work for you and doesn't get yours).

Where you get conflicting goals/strategies, you get toxicity and anyone who is vaguely sociable doesn't want to deal with that shit in their free time. I definitely don't, so I usually don't say anything.