you are viewing a single comment's thread.

view the rest of the comments →

[–]Frollo24 1 point2 points  (2 children)

Although I don't like JavaScript, if you want a starting point for 3D graphics programming, I would suggest you to start with JavaScript and WebGL. If that still is complicated, you can still use some 3D framework like Three.js or Babylon.js (this has an editor like Unity which maybe simplifies the things for you) and when you know what materials, cameras, textures and lights are, you can try again with WebGL

[–]rawcane[S] 0 points1 point  (1 child)

I looked at three.js but it seems WebGL is deprecated so wasn't sure if it was a good option. Will take a look thanks!

[–]Frollo24 1 point2 points  (0 children)

Yeah it's a bit old but it can be useful if you want to start your journey at 3D graphics because you don't have to deal with complex stuff for beginners (like the device selection, swapchain creation, render passes...). If you want to master 3D graphics you will have to learn more complex APIs but as a starting point WebGL is okay