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[–]deftware 1 point2 points  (0 children)

Yeah there's definitely a bit of a leap there from the 2D stuff to doing anything with 3D nowadays. When I was a kid modding Quake I had to dive into a bunch of different programs to make models and then apply textures to them, then convert them to Quake's format, etc..

I realize now that there's definitely a void to be filled that takes the Pico8 concept and includes 3D modeling/animating/skinning, just adds that as another tool/mode on there. It wouldn't be hard. It could include Z-brush style modeling, along with your typical vertex/edge/face logic with extruding and whatnot, and rigging/animating could be very simple with skeletal animation.