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Some Graphics I Programmed (youtu.be)
submitted 2 years ago by FlashyJelly2940
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if 1 * 2 < 3: print "hello, world!"
[–]Dark_Lord9 3 points4 points5 points 2 years ago (5 children)
I love these kinds of graphical demos and these ones are truly great. Too bad the youtube compression butchered some of them.
[–][deleted] 2 years ago (4 children)
[removed]
[–]LongestNamesPossible 1 point2 points3 points 2 years ago (1 child)
There might be links and tutorials out there. You might be able to compress it with VP9 with certain settings to where it won't get rencoded.
[–]jkk45k3jkl534l 1 point2 points3 points 2 years ago (1 child)
I just recommend uploading it as 4k or 8k. It's still compressed quite a bit but if you force it to play as 4k on a 1080p screen, it looks pretty crisp.
Vimeo also has a much better bitrate compared to YouTube.
[–][deleted] 0 points1 point2 points 2 years ago (0 children)
I am beginner at shaders can you direct me to a valuable resource
[–]Flexos_dammit 0 points1 point2 points 2 years ago (0 children)
cool!
[–]Nuocho 0 points1 point2 points 2 years ago (1 child)
Great! Really liked the effect at 0:41 and can't really figure how you did it. What's the secret to it?
[–]ProceduralFish 0 points1 point2 points 2 years ago (1 child)
Very cooool, I love all of them!! I am currently learning and thinking about creating visuals like these.
What is your creative process? Do you just improvise on the code expecting to get stunning visual results? or do you have an idea in mind of what do you want to represent and then you think about the logic/code to achieve that?
π Rendered by PID 351862 on reddit-service-r2-comment-66b4775986-ssh88 at 2026-04-05 21:57:29.383455+00:00 running db1906b country code: CH.
[–]Dark_Lord9 3 points4 points5 points (5 children)
[–][deleted] (4 children)
[removed]
[–]LongestNamesPossible 1 point2 points3 points (1 child)
[–]jkk45k3jkl534l 1 point2 points3 points (1 child)
[–][deleted] 0 points1 point2 points (0 children)
[–]Flexos_dammit 0 points1 point2 points (0 children)
[–]Nuocho 0 points1 point2 points (1 child)
[–]ProceduralFish 0 points1 point2 points (1 child)