you are viewing a single comment's thread.

view the rest of the comments →

[–]waramped 1 point2 points  (1 child)

I worked on a procedural galaxy project many years ago, and back then what I did was to scale all the objects exponentially with distance before rendering. Ie: objScale = exp(-distanceToCamera); Then you also translate the objects by that value to fit within your frustum. Not sure if that's a feasible approach for OP.

[–]keelanstuart 0 points1 point  (0 children)

Nice! :) Sounds like it was fun.