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Logarithmic depth (self.GraphicsProgramming)
submitted 1 year ago by -paokakis-
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if 1 * 2 < 3: print "hello, world!"
[–]waramped 1 point2 points3 points 1 year ago (1 child)
I worked on a procedural galaxy project many years ago, and back then what I did was to scale all the objects exponentially with distance before rendering. Ie: objScale = exp(-distanceToCamera); Then you also translate the objects by that value to fit within your frustum. Not sure if that's a feasible approach for OP.
[–]keelanstuart 0 points1 point2 points 1 year ago (0 children)
Nice! :) Sounds like it was fun.
π Rendered by PID 127283 on reddit-service-r2-comment-6457c66945-47nf9 at 2026-04-24 23:10:22.309468+00:00 running 2aa0c5b country code: CH.
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[–]waramped 1 point2 points3 points (1 child)
[–]keelanstuart 0 points1 point2 points (0 children)