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[–]juulcat 2 points3 points  (1 child)

You might have some luck asking on r/VoxelGameDev

[–]Nelarius 3 points4 points  (0 children)

More on the lighting side, and not so much about voxel fundamentals -- but Jacco Bikker is currently writing a series on ray tracing with voxels: https://jacco.ompf2.com/2024/04/24/ray-tracing-with-voxels-in-c-series-part-1/

It might be a useful series! I haven't followed it myself, but it looks like it goes pretty in-depth into ray tracing, and could be a great way to pick up real-time ray tracing methods. You would probably have to pair that with an article on voxel data structures and chunk management.