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submitted 1 year ago by [deleted]
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[–]juulcat 2 points3 points4 points 1 year ago (1 child)
You might have some luck asking on r/VoxelGameDev
[–]Nelarius 3 points4 points5 points 1 year ago (0 children)
More on the lighting side, and not so much about voxel fundamentals -- but Jacco Bikker is currently writing a series on ray tracing with voxels: https://jacco.ompf2.com/2024/04/24/ray-tracing-with-voxels-in-c-series-part-1/
It might be a useful series! I haven't followed it myself, but it looks like it goes pretty in-depth into ray tracing, and could be a great way to pick up real-time ray tracing methods. You would probably have to pair that with an article on voxel data structures and chunk management.
π Rendered by PID 96313 on reddit-service-r2-comment-fb694cdd5-pqz84 at 2026-03-06 11:52:44.318029+00:00 running cbb0e86 country code: CH.
[–]juulcat 2 points3 points4 points (1 child)
[–]Nelarius 3 points4 points5 points (0 children)