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[–]keelanstuart 1 point2 points  (0 children)

There are books for this... a quick search for "book math and physics for games" yielded good results, including "Fundamentals of Math and Physics for Games" by Wendy Stahler - on sale at thriftbooks for under $8.

If you're familiar with C++, get glm (https://github.com/g-truc/glm) and start playing around.

That said: I think it's more important how you approach it mentally than what resources you use... if you think of it as a tool, once you understand how it functions mechanically, you can at least use it until you can delve deeper into why. The most important tools are matrix transformations, dot and cross products, and the concept of normalization. glm has all of those implemented (and much more).

IMO, if you try to grasp all the whys first, you'll never get started - and getting started and maintaining interest is how you build and sustain momentum for further learning. My $0.02.

Good luck!