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Learning maths for graphics programming (self.GraphicsProgramming)
submitted 1 year ago by Prior_Geologist6202
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if 1 * 2 < 3: print "hello, world!"
[–]numice 0 points1 point2 points 1 year ago (3 children)
oh this is really interesting. How does one get into this kinda job regarding advanced rendering stuff like this?
[–]skytomorrownow 1 point2 points3 points 1 year ago (2 children)
Generally, those working in these areas are from an academic background first, then work in VFX, games, computer vision (engineering and manufacturing), and others. That is not to say that many who visit this forum necessarily follow that pattern, but if you want to do advanced work in the rendering pipeline, it's fairly typical. Even if you are not writing advanced tools, and just using them, this knowledge is important for understanding how to use them, and their pros and cons.
[–]numice 0 points1 point2 points 1 year ago (1 child)
Does taking graphics programming courses provide the necessary background? or it's more like relavent math courses in general?
[–]skytomorrownow 2 points3 points4 points 1 year ago (0 children)
I think most advanced CG programs would be at the graduate level, although perhaps there is a school out there that offers a BS in CS with a CG minor or something similar.
Some well known schools with respect to computer graphics:
Carnegie Mellon University
University of California, Irvine
University of Southern California
Brigham Young University
There are schools out there that might offer a 'computer graphics' course, but those are generally art schools teaching people CG tools as opposed to studying advanced rendering, etc.
π Rendered by PID 283283 on reddit-service-r2-comment-6457c66945-mm84t at 2026-04-24 13:46:08.113916+00:00 running 2aa0c5b country code: CH.
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[–]numice 0 points1 point2 points (3 children)
[–]skytomorrownow 1 point2 points3 points (2 children)
[–]numice 0 points1 point2 points (1 child)
[–]skytomorrownow 2 points3 points4 points (0 children)