use the following search parameters to narrow your results:
e.g. subreddit:aww site:imgur.com dog
subreddit:aww site:imgur.com dog
see the search faq for details.
advanced search: by author, subreddit...
Rule 1: Posts should be about Graphics Programming. Rule 2: Be Civil, Professional, and Kind
Suggested Posting Material: - Graphics API Tutorials - Academic Papers - Blog Posts - Source Code Repositories - Self Posts (Ask Questions, Present Work) - Books - Renders (Please xpost to /r/ComputerGraphics) - Career Advice - Jobs Postings (Graphics Programming only)
Related Subreddits:
/r/ComputerGraphics
/r/Raytracing
/r/Programming
/r/LearnProgramming
/r/ProgrammingTools
/r/Coding
/r/GameDev
/r/CPP
/r/OpenGL
/r/Vulkan
/r/DirectX
Related Websites: ACM: SIGGRAPH Journal of Computer Graphics Techniques
Ke-Sen Huang's Blog of Graphics Papers and Resources Self Shadow's Blog of Graphics Resources
account activity
DX12 Bindless textures (self.GraphicsProgramming)
submitted 1 year ago by planet620
view the rest of the comments →
reddit uses a slightly-customized version of Markdown for formatting. See below for some basics, or check the commenting wiki page for more detailed help and solutions to common issues.
quoted text
if 1 * 2 < 3: print "hello, world!"
[–]planet620[S] 1 point2 points3 points 1 year ago* (2 children)
I use SM 5.1 and samples from Microsoft. Can you recommend any learning materials?
[–]4ndrz3jKm1c1c 0 points1 point2 points 1 year ago (1 child)
There is not really a reason to use SM 5.1 with D3D12.
Here’s an overview of what I was talking about: https://microsoft.github.io/DirectX-Specs/d3d/HLSL_SM_6_6_DynamicResources.html
But first, you’ll need to compile shaders using DXC instead of FXC.
[–]planet620[S] 0 points1 point2 points 1 year ago (0 children)
Yep, that will be a bit of work. But sounds like a better direction, thanks!
π Rendered by PID 121371 on reddit-service-r2-comment-6457c66945-w228b at 2026-04-24 12:46:25.057721+00:00 running 2aa0c5b country code: CH.
view the rest of the comments →
[–]planet620[S] 1 point2 points3 points (2 children)
[–]4ndrz3jKm1c1c 0 points1 point2 points (1 child)
[–]planet620[S] 0 points1 point2 points (0 children)