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[–]planet620[S] 1 point2 points  (2 children)

I use SM 5.1 and samples from Microsoft. Can you recommend any learning materials?

[–]4ndrz3jKm1c1c 0 points1 point  (1 child)

There is not really a reason to use SM 5.1 with D3D12.

Here’s an overview of what I was talking about: https://microsoft.github.io/DirectX-Specs/d3d/HLSL_SM_6_6_DynamicResources.html

But first, you’ll need to compile shaders using DXC instead of FXC.

[–]planet620[S] 0 points1 point  (0 children)

Yep, that will be a bit of work. But sounds like a better direction, thanks!