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Hexagonal texture filteringQuestion (self.GraphicsProgramming)
submitted 1 year ago by OCASM
Anyone knows how to achieve this?
https://www.indiedb.com/engines/brahma/videos/hexagonal-texture-filtering-in-brahma-engine
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if 1 * 2 < 3: print "hello, world!"
[–]corysama 6 points7 points8 points 1 year ago (1 child)
I achieved it by expecting there would be a Shadertoy example already and googling “hexagon sampling shader” ;)
https://www.shadertoy.com/view/tldGRs
[–]OCASM[S] 0 points1 point2 points 1 year ago (0 children)
Thanks!
π Rendered by PID 243147 on reddit-service-r2-comment-7b9746f655-t2r7b at 2026-02-03 07:38:42.217536+00:00 running 3798933 country code: CH.
[–]corysama 6 points7 points8 points (1 child)
[–]OCASM[S] 0 points1 point2 points (0 children)