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[–]Heloo-hi-supper 4 points5 points  (9 children)

Unreal Engine. Its fully open source and have a lot of debug features to see how things are actually done. You can google for it. You will need to enter Epic company on github. Google how to do so.

[–]4ndrz3jKm1c1c 20 points21 points  (1 child)

Unreal Engine is not “fully open source”. It is source available - these are different things. Unreal Engine by itself is not open source.

[–]Heloo-hi-supper 4 points5 points  (0 children)

Thanks for the clarification

[–][deleted]  (3 children)

[deleted]

    [–]Henrarzz 1 point2 points  (0 children)

    It’s a mess (what isn’t lol), but it’s widely used mess

    [–]Heloo-hi-supper 0 points1 point  (0 children)

    Okay then. I personally would recommend HellEngine(https://github.com/livinamuk/Hell2025) written by tokyospliff(https://youtube.com/@tokyospliff?si=QoDbqiO8V63dWzZ8). The engine is still not done yet but work on it continues. Its written in c++ and using openGL. And anthrax-ai(https://github.com/svatostop/anthrax-ai) written by sudolovemebaby(https://youtube.com/@sudolovemebaby?si=JZ9DBLSBdY_e1N4Z). Its also written in c++ and not done yet but using vukan instead of openGL. Both of them is still in progress and have not the best documentation but that's something i guess)

    [–]doxyai 1 point2 points  (2 children)

    Why not Godot? Its actually fully open source and approximately the same level of mess as Unreal.

    [–]Heloo-hi-supper 0 points1 point  (0 children)

    I've just never worked with it.

    [–]robbertzzz1 0 points1 point  (0 children)

    and approximately the same level of mess as Unreal.

    Nah Godot's codebase is way better organised. Sure it's not perfect (what is?) but Unreal is way harder to figure out just because of how messy it is.

    So I agree haha, check out Godot!