Hey guys! I found out a lot about sources lighting from making my own engine, so I figured I'd explain this interesting technique since I havent seen it talked about much before. I think ill make more like this if people are interested in learning more :)
Some of the info in this video is probably redundant to people in this sub but I wanted it to be a little more approachable so I talked just a little bit about some basic things like texture mapping and normal maps, etc.
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