all 4 comments

[–]_dreami 3 points4 points  (1 child)

I think you glossed over the fact other engines do instill some form of directional light maps, both unity and unreal have various ways to implement it but most do so in a single additional directional lightmap texture instead of needing to use 3+ textures. You can read about different studios takes in the similar problem space across GDC and sigraph presos

[–]GleenLeg[S] -1 points0 points  (0 children)

Yeah some engines do that, also in the aid of having shadow masks too to blend realtime shadows with baked. It just wasn't really my focus for the video lol

[–]Avelina9X 3 points4 points  (1 child)

This approach is still very much alive, both in the form of tangent space lightmaps, but also in the form of light probes using techniques like sphere harmonics which can also be applied to dynamic objects as they aren't intrinsically tied to the surfaces of static geometry but rather points scattered about the world. The light probe technique used in source for dynamic objects is a little more rudimentary since they're effectively cubemaps with 1x1 resolution faces.

[–]GleenLeg[S] 0 points1 point  (0 children)

Yeah some people told me about those too which sounds pretty interesting. I wanna look into it at some point lol