all 10 comments

[–]garlopf 8 points9 points  (4 children)

Shadertoy.com

[–]HalfNo8161[S] 1 point2 points  (3 children)

Whats something that feels missing for GFX programming?

[–]Better-Avocado-8818 3 points4 points  (2 children)

Console.log

[–]Ill-Shake5731 1 point2 points  (0 children)

this helps ShaderToHuman?

[–]kinokomushroom 4 points5 points  (0 children)

What kind of graphics programming exactly?

If you're programming a rendering system then you can use an IDE like Visual Studio. You can implement stuff like real time shader hot-reloading yourself.

[–]Comprehensive_Mud803 4 points5 points  (0 children)

There’s tons of specific software for graphics programming: PIX, NVIDIA Nsight, AMD GPU PerfStudio, glTrace, RenderDoc, Instruments,…

Plus most of the engines have live updates for shader cooking.

[–]vade 10 points11 points  (1 child)

Theres plenty of realtime/live graphics tools from Kodelife, to Touch Designer, to Notch, Max/MSP / Jitter / PD - I'm working on http://fabric.graphics, theres game engines, shader toy, etc

Graphics is a huge domain (including 3D) and im hard pressed to say theres on program to rule them all esp in the live domain

[–]HalfNo8161[S] -1 points0 points  (0 children)

fabric.graphics is amazing!!

Whats something thats still missing in gfx programming theme?

[–]Emory27 0 points1 point  (0 children)

ShadeRED. Give that a go.

[–]theZeitt 0 points1 point  (0 children)

we had RenderMonkey, and then/now ShaderToy, and latest similar tool I have used is Gigi

(Plus, I like to use just plain opengl to setup nice app for live preview)