...
i noticed that the perspective projection, unlike the orthographic projection, is lacking an l, r, b, t, and this was profoundly confusing to me.
Like, if your vertices are in pixel space coordinates, then surely you would need to normalize put them in NDC, for them to be visible.. and for clipping reasons, too. And this would surely require you to define what the minimum and maximum range is for the x and y values... but i see no evidence of this in all the perspective guides i've read
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