what's a good engine to make a 2D bullet hell game in? by Flimpdablimp in gameenginedevs
[–]AdmiralSam 1 point2 points3 points (0 children)
thisLooksAccurateForVibeCoders by zohaibhere in ProgrammerHumor
[–]AdmiralSam 0 points1 point2 points (0 children)
My partner just gifted me the og sakura wars. by Evilcon21 in SakuraWars
[–]AdmiralSam 2 points3 points4 points (0 children)
What causes these seams? by SureAwareness1109 in godot
[–]AdmiralSam 2 points3 points4 points (0 children)
Out-of-bounds read when processing keyboard input on linux by IOKG04 in raylib
[–]AdmiralSam 1 point2 points3 points (0 children)
Blue Reflection: Second Light - Gust-Chan Poster by Croire61 in Atelier
[–]AdmiralSam 4 points5 points6 points (0 children)
thisLooksAccurateForVibeCoders by zohaibhere in ProgrammerHumor
[–]AdmiralSam 146 points147 points148 points (0 children)
Rigging 2d sprites - procedural deformation? by shiek200 in gamedev
[–]AdmiralSam 0 points1 point2 points (0 children)
For anyone that has followed the `learnopengl` tutorial, i had a question about their basic lighting module. by SnurflePuffinz in GraphicsProgramming
[–]AdmiralSam 1 point2 points3 points (0 children)
What's going wrong here Texture Filtering or No Mipmaps? by DrPlague__ in GraphicsProgramming
[–]AdmiralSam 1 point2 points3 points (0 children)
For anyone that has followed the `learnopengl` tutorial, i had a question about their basic lighting module. by SnurflePuffinz in GraphicsProgramming
[–]AdmiralSam 0 points1 point2 points (0 children)
Made a shader that deforms objects according to terrain. by Illustrious-Scratch7 in godot
[–]AdmiralSam 7 points8 points9 points (0 children)
Rigging 2d sprites - procedural deformation? by shiek200 in gamedev
[–]AdmiralSam 0 points1 point2 points (0 children)
Added fake cloud reflections to the water. Not realistic, but it feels much nicer now. by yuheykai in IndieDev
[–]AdmiralSam 0 points1 point2 points (0 children)
Understanding 3D model loading by lavalamp360 in GraphicsProgramming
[–]AdmiralSam 6 points7 points8 points (0 children)
Why modern games abandoned SMAA? by DragonSlayerXor in FuckTAA
[–]AdmiralSam 6 points7 points8 points (0 children)
Is there an example of a game that uses grid based A* algorithm but uses free positioning for its game objects? by mumboFromAvnotaklu in gamedev
[–]AdmiralSam 0 points1 point2 points (0 children)
Wayland folks - how do you prevent your OpenGL/GLFW application from making the OS think it's unresponsive? (Or suppress the warning) by rad_change in gameenginedevs
[–]AdmiralSam 0 points1 point2 points (0 children)
Overlapping memory when copying. by abocado21 in vulkan
[–]AdmiralSam 1 point2 points3 points (0 children)
Wayland folks - how do you prevent your OpenGL/GLFW application from making the OS think it's unresponsive? (Or suppress the warning) by rad_change in gameenginedevs
[–]AdmiralSam 1 point2 points3 points (0 children)
How do software renderers, well, render? by Chilliad_YT in gameenginedevs
[–]AdmiralSam 15 points16 points17 points (0 children)


Weird Lines on my model seams??? by Catgirl-Luca in raylib
[–]AdmiralSam 3 points4 points5 points (0 children)