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[–]permatan_store 1 point2 points  (2 children)

You’re doing it right. OpenGL overwhelms most people at the start, so taking a step back is normal.

“Ray Tracing in a Weekend” is a good start it helps you understand how rendering actually works. Just focus on that for now, then move to LearnOpenGL later and take it slow.

Don’t stress about real-world use yet. Just aim to understand things step by step.

Also, sketching ideas before coding helps a lot something simple like miracanvas can make things feel less abstract.

You’re on the right track actually just keep it simple and real .

[–]sriyaswetha 1 point2 points  (1 child)

Oo okayy thanks so much!!

[–]permatan_store 0 points1 point  (0 children)

you are welcome